5 minutes of Car rigging in Blender (Quick and Easy Tutorial) 3.3 VERSION

preview_player
Показать описание
rigging a car around 5 mins. hope you learned something.

Instagram

Car Rig Add-on

Plane axis Empty NAMES

Name-Wheel.Ft.L
Name-Wheel.Ft.R
Name-Wheel.Bk.L
Name-Wheel.Bk.R

#blender#caranimation#rig#howtorigcarinblender#car#rigging#blendercaranimation#3dcar #newversion #riggacaraddon
Рекомендации по теме
Комментарии
Автор

Short note... Before you apply all transforms to the wheels, add the empties first

franciskimathi
Автор

Thanks man. after many videos i watch, this video is work for me

yupriando
Автор

I'm really enjoying learning more about Blender, this was a great quick video. thanks!
I did play around with the implementation just a little and found a way to fix one inaccuracy. This rig is lacking one important part in the suspension, the steering knuckle at each wheel. I wonder if the rigacar has an object for this, it likely does and this tutorial isn't that in depth. but even without any extra support from rigacar, I improved the realism regarding the caliper. the caliper should not rotate with the wheel of course, but it should steer with the wheel. also, the caliper should not move with the body, it should move with the steering knuckle, so basically it should move with the wheel, rotate with it on around the Z axis, but not rotate about the X. I accomplished that this way:
unparent the caliper from the main body (reposition it back to where it was if necessary
apply the caliper's rotation (ctrl+A, select rotation)
under the constraints tab, add a copy location constraint, leave all 3 axes selected, and select the plain axis of that wheel as the target. the caliper will now follow that wheel and stay in position, it will follow that wheel's location, not the body. so if the suspension moves, the caliper stays where it should.
--the next steps only need to be done on wheels that steer, so front wheels on almost all vehicles)
next, select the plain axis of that wheel and move the cursor to it (shift+s->cursor to selected)
now select the caliper again and set its origin do the 3d cursor (object->set origin->origin to 3d cursor)
now the caliper will rotate about the same axis as the wheel when rotated
next add a copy rotation constraint to the caliper, select the same wheel's plain axis as the target, and in the properties next to where it says axis, select only Z.
now, when the wheels steer, the caliper rotates along with the steering wheels, rotates about the center of rotation of the wheel as a whole (so it stays in the proper position vs the brake disc), and moves along with the wheel and not the vehicle's body...but does NOT rotate when the wheel rotate.

It just adds that one nice finishing touch! I assume rigacar has a feature built in to accomplish the above...if someone knows please share!

also, as mentioned in another comment, that thing behind the wheel is the brake disc or rotor. it actually should rotate along with the wheel, should your car model have cross drilled, slotted, multi-piece etc discs, you should see the features of the brake disc rotate along with the wheel when the car moves.

kodiaktimbercraft
Автор

Great tutorial. very easy. i learned a lot

abdcreations
Автор

@ 4:50 - you can achieve the same selection by simply clicking the rim, the tire, and then the empty axis without having to hide and unhide.

WellDoneVisuals
Автор

Thanks a lot, rarely you find thngs that work right on the very first try👍🙌

its_princereal
Автор

thanks bro. same with my desk top case

STILLTHINKING
Автор

Very Clear. Thank you very much helped a lot bro.

coldenv_IG
Автор

I seem to be getting an error where ground sensors are not found. Any suggestions on how to solve that?

yadhasiagovender
Автор

this has pushed me into a twoo week long blender skillz session
Actually still haven't found out how can I make the rotors and calipers follow yaw and heave of the wheels
in other words, make them bounce and turn

PopcornSticker
Автор

Btw since you said in the video you don't know what the part is, the part next to the calipers is called a brake disc :)

CGcelestial
Автор

Nice tutorial, man. Keep up the great work!

Smooth_Shading
Автор

Thank you so much! It works perfectly now.

matthewzaczeniuk
Автор

bro in new Blender 3.3 rigacar 7.1 addon the bake car steering and bake wheels rotation is not working can you make video on

vfxsand
Автор

Bro trying so hard to get over 8 minute mark

orangenoah
Автор

what if my 3d model dsent have brakes? its the same process?

RTXTi-sbkc
Автор

why are the tires on models i download are all like one group/mesh, and can't be ungrouped? is it the issue with model or i need to do something?

Vector
Автор

Hey! I was trying to rig a car, but whenever I click Generate, the wheels dissapear and the car just floats there with no rig.
I have no idea what I'm doing wrong. Could it be that the car dosen't have brake calipers?

brandonlarose
Автор

im currently involved in a development team for a new game im trying to figure out how to rig tank tracks as you showed 4 wheels how would i do that to tank track treads only

lugiakane
Автор

When I am selecting the wheels all 4 wheels are selecting together what should I do?

jsxstudio