Cloth in Sequencer and Unreal 5.0 and Wind Issue Work around

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FYI: UE5.1 the cloth + wind TESTED - worked fine now! Yay!!!
Do you have a Cloth in Unreal 5 Wind problem? Go right to: (07:14) workaround, (download) ... AND ... how to get it to work in the Sequencer!

Cloth Layered Material Tutorial:

Scene from "Unreal Futures in Advertising"
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So helpful! Thanks so much. :) Subbed!

ohheyvoid
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Thank you so much for this. Thank you!

BarendCombrink
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Amazing you're a lifesaver man finally got it!

eternalgames
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Hi there, i got an issue that cloth isn’t simulate in sequence. Can i ask why?

maxxamgame
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hi, do you know How to make the cables between buildings float with the wind, thanks

yantingye
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Hello! when I'm trying to import my cloth2 to my file it doesn't recognize the file type- uasset. In this case I'm not able to get the wind data, do you know what I can do to fix it? I'm using unreal 5. Thank you so much the tutorial is awesome!

noaguy
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This is great Shaun!!
How do we fix the cloth intersecting the wall while the sim is happening. Would be great if you can explain this. Thanks so much!!

bassninja
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Thanks for posting this. I've been trying to figure this out for days. How do you record the wind in the sequencer? Can you hit play to simulate the game and then hit the play on the sequence so that it will record the effects of the wind?

nanopixel.studio
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google drive file not there. know where I might get another one? thanks!

sourceknown
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my level blue print doesnt look like that, can you show what you did, how you make that functions, thanks

sabat-ondutyculprit
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Thank you! I tried this in sequencer, but when I "render" clothes are still crazy and jittering! During regular play mode they are OK though! Any hints on how to fix that in rendering the sequencer?

AmjoodBasha
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im stuck. in sequencer my cloth isnt colliding with character but is with the floor ://

MetaCaptain
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What if u don’t have maya and use UE 5.4?

sbphotos
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what about Blender? what's the pipeline with Blender?

DamielBE
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there's gotta be a way to add wind to existing cloth in ue5, I've already done a ton of work on its configs for stiffness, drag, damping, weight.. etc etc... would hate to have to redo all that just to get wind to affect it

notusingmyname