Unreal Engine 5.2 Chaos Cloth Simulation Testing 01

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A very quick test using Chaos cloth simulation on a Daz Bridge Genesis 9 figure and clothing, using otherwise native plugins. Rendered in 2K in ~4 min, using Movie Render Queue,

Native cloth simulation in Unreal vs Daz was the one thing holding me back from jumping completely into Unreal. That hurdle has been passed I think. This needs a bit more testing, but I have a workflow that will work for now.

A few things of note:
1. I am very much a novice in Unreal. I have dabbled in and out over the last few years, but there is a mountain to learn. I had a very specific focus in mind with this test. I now need to unravel parts of that to make a functioning system around this.

2. This is using a metahuman hair asset that is otherwise unaltered. The physics on it are not working as well as I'd like, but that wasn't the focus of this video. As I learn more I hope to improve it.

3. This is using the native bridge translated material for Victoria 9, but is not using the native material for the clothing. This is using a WIP material I built to test/learn translucent cloth. It isn't quite right yet, but I am happy with the progress.
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So that the hair does not rattle and the simulation goes smoothly, you can bypass this bug by simply setting MOTION BLUR AMOUNT = 1 then the engine will correctly simulate all simulations with Anti Aliasing enabled.

UnrealStalker
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I've been scouring the internet looking for anyone who is testing out a workflow for chaos cloth sim. AMAZING work! it would be cool to hear more of what you're working on. Either ways, great work! just subbed

alih
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The cloth looks great! Very realistic.

And you're right: the hair needs work.

d_Howard
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- How many times have you played this video?
- Yes.

zdspider
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I am amazed at your result. I would love to learn from you. I will be grateful if you make a tutorial.

MdMahmudulHaque-fjzm
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Would you mind sharing how you created it? I'm trying to do exactly the same right now but can't make it work. Not even with the new kinematic collider feature. It's not gently "flowing" in the wind, clipping everywhere, just looking bad and glitchy 😞

roundfourde
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Absolutely amazing, Can you make a tutorial for this pleaseee!!

uclinhvo
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So this is kind of out of desperation but maybe someone will save me.

Do you have a solution for scaling the simulation? At scale 1 yeah the simulation runs perfectly but at .001 the size, the simulation screws up.

Is there any way to have the simulation calculate everything as if it was at the scale of 1 but be at the scale of .001?

Maybe some kind of instancing I am missing perhaps?

FancyFun
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Awesome! This is real time sim? Did you have to set up collision capsules for the character for the abdomen, thighs and legs??

acrionx
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NICE WORK!! PLEASE PLEASE MAKE A TUTORIAL~

HyperGalaxyEntertainment
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did u use substrate for semi transparent dress material?

impossiblemonks
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I am losing my mind to find a solution to this, it has never been asked anywhere before, how can I make the cloth simulation work in movie render queue? When I render it shows them stiff piece of actors, no simulation works. I added both wind and cloth to sequencer, works fine on sequencer when simulate is activated, but when I render it does not simulate

LoreathanCGI
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how do you render it with anti aliasing? it keeps jumping

zuzana
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Note : i think this output not come from chaos cloth. but i am very sure from Marvelous/clo 3d, alembic file .

digivfx-xv
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so hilarious in game "Dead by Daylight" after updating to 5.2 engine there's rare bug which causing skirt/dresses with physics to be completely cut-off

YourDevil
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I wish you guys would include fps with this type of thing

buster
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Bir oyun yap da oynayalım kanky :) Heroes and generals gibi olsun oyun, mümkünse :) dx 9c veya dx 11 li olsun :)

SuperThunder
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the hair doesnt work, but the rest is awesome !

hanswurst
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I remind you - there is a dress on the video.

hardway