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Unreal Engine 5.2 Chaos Cloth Simulation Testing 01
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A very quick test using Chaos cloth simulation on a Daz Bridge Genesis 9 figure and clothing, using otherwise native plugins. Rendered in 2K in ~4 min, using Movie Render Queue,
Native cloth simulation in Unreal vs Daz was the one thing holding me back from jumping completely into Unreal. That hurdle has been passed I think. This needs a bit more testing, but I have a workflow that will work for now.
A few things of note:
1. I am very much a novice in Unreal. I have dabbled in and out over the last few years, but there is a mountain to learn. I had a very specific focus in mind with this test. I now need to unravel parts of that to make a functioning system around this.
2. This is using a metahuman hair asset that is otherwise unaltered. The physics on it are not working as well as I'd like, but that wasn't the focus of this video. As I learn more I hope to improve it.
3. This is using the native bridge translated material for Victoria 9, but is not using the native material for the clothing. This is using a WIP material I built to test/learn translucent cloth. It isn't quite right yet, but I am happy with the progress.
Native cloth simulation in Unreal vs Daz was the one thing holding me back from jumping completely into Unreal. That hurdle has been passed I think. This needs a bit more testing, but I have a workflow that will work for now.
A few things of note:
1. I am very much a novice in Unreal. I have dabbled in and out over the last few years, but there is a mountain to learn. I had a very specific focus in mind with this test. I now need to unravel parts of that to make a functioning system around this.
2. This is using a metahuman hair asset that is otherwise unaltered. The physics on it are not working as well as I'd like, but that wasn't the focus of this video. As I learn more I hope to improve it.
3. This is using the native bridge translated material for Victoria 9, but is not using the native material for the clothing. This is using a WIP material I built to test/learn translucent cloth. It isn't quite right yet, but I am happy with the progress.
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