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Compute Shader Particle System pt. 3, GUI

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A particle system created in C++, using OpenGL compute shaders to calculate physics.
This is part 3 of my final project for COSC-4328 Computer Graphics.
2,250,000 particles being sucked into two strong gravity sources at the center.
Libraries used: GLFW, GLEW, GLM, ImGui
Github for this specific project:
Dependencies:
ImGui dependencies included in ComputeParticles github repo.
Compiled with g++, std=c++11.
This is part 3 of my final project for COSC-4328 Computer Graphics.
2,250,000 particles being sucked into two strong gravity sources at the center.
Libraries used: GLFW, GLEW, GLM, ImGui
Github for this specific project:
Dependencies:
ImGui dependencies included in ComputeParticles github repo.
Compiled with g++, std=c++11.
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