Compute Shader Particle System pt. 3, GUI

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A particle system created in C++, using OpenGL compute shaders to calculate physics.
This is part 3 of my final project for COSC-4328 Computer Graphics.
2,250,000 particles being sucked into two strong gravity sources at the center.
Libraries used: GLFW, GLEW, GLM, ImGui

Github for this specific project:

Dependencies:

ImGui dependencies included in ComputeParticles github repo.

Compiled with g++, std=c++11.
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Hi, can you tell me what graphics card you used?

nyvux
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