Flocking behaviour - Compute shader (Unity)

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1 million boids computed in realtime on an AMD Radeon R7 200 series 2GB VRAM

Code has been updated. The boids do a better job at avoiding collissions

Demo:

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#unity #unity3d #madewithunity #shaders #boids #flocking #Cumpute #Shader #study #hlsl #rendering #birds #behaviour
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git is dead. anyway for more then 1 mil?

delphi
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