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OpenGL compute-shader particle simulation

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Developed with OpenGL 4.3, C++-20, GLFW, GLM, GLEW.
Particles bounce and reflect against a plane using Newtonian physics. Each particle has its own position, velocity, and color. Dispatch compute shader to propagate, then forward render.
Particles bounce and reflect against a plane using Newtonian physics. Each particle has its own position, velocity, and color. Dispatch compute shader to propagate, then forward render.