Stochastic Height Node for Amplify Shader Editor

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The new Stochastic Height Node for Amplify Shader Editor completely eliminates all tiling artifacts when tiling textures many times.
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Hey, is this great node available for the HDRP Unity shader graph, or do I need Amplify for that? Are the normals kept in the right direction to reflect light in the correct way?

twinjuke
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Thank you! Purchasing now. For $7 this is the deal of the year

suprecam
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what about an input of 0..1 to blend between luminosity and height for the sampling, so you could have a larger texture which defines areas which prefer luminosity and areas which prefer height for sampling? would that work?

Kavukamari
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Hi, very nice. Are you planning to add stochastic to megasplat ?

thomasche
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Great work, however is it possible to make it work with ASE triplanar mapping node? Or maybe you can make triplanar variant? It should be easy for you. Purpose: texturing asteroids, air islands, giant rocks to name a few.

tertiumorganum
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Is the smoothness/AO map required for this node to function properly?

nobob
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can i buy this from unity store without having amplify editor ?

divyanshsh
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Sometimes I wonder if you're even human

ThatsPety
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