Generate ENTIRE 3D SETS For Your Projects FAST! [FREE Blender + SDXL/FLUX Workflow]

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I’ll show you how you can create a simple 360 degree layout scene in blender and turn it into entire 3D environments!

TOOLS:

*Affiliate Links: Help support the channel at no extra cost for you if you decide to sign up!

You can use this workflow in your browser or install it locally for free and use it with your favorite Stable Diffusion model or even with the brand new, absolutely mind blowing FLUX image model by Black Forest Labs.

I’ll also show you how you can seamlessly integrate characters or other assets into these 3D environments, how to combine them with my AI compositing workflow for a full low budget virtual production environment and I also want to try traveling to these worlds using my VR headset to see if they hold up in person.

So whether you need background stages for games, digital sets for cg movies or live action vfx shots, this workflow will let you speedrun environment creation for your projects.

CHAPTERS:

00:00 Intro
00:55 Creating a scene
01:35 Render Passes
05:17 LeonardoAI
09:12 ComfyUI: SDXL
10:10 ComfyUI: FLUX
11:45 VR
12:40 Adding Characters & Assets
15:35 Virtual Production
16:14 Animated Environments
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I was just looking for a way to do this easily. You rock man. Thanks for sharing these workflows, I know how much time, effort and trial and error devising these methods takes.

resemblanceai
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The release of each of your videos gives me great expectations that of course are not disappointed. I share your interest in linking 3D modeling with AI. You are always at the forefront in this regard. Thank you very much for the workflows and your excellent tutorials.

fernandoarrieta
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You are a passionate artist. And it is contagious 😊

cirtey
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My suspension of disbelief was destroyed when you made the knight two stories tall. Like... come on man... he's towering over all of those archways and openings.... 😅 -- Anyway, this is a super cool process. Thanks for putting these tutorials and workflows together.

BrainSlugs
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Great work man, thanks so much! I'll get you on Patreon!

mickysparks
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Damn, Mick. You're brilliant. So many cool things in one short vid. Some of the little Blender shader tips alone are worth the time of this video. And then you pile all the Comfy and Leonardo and other stuff in a tight, crisp presentation . . . excellent.

--signald
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Wow!!!! This is exactly what I been looking for!! Thank you so much.

Gruryd
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I was really stunned by that waterfall tho! I really like how the idea turned out, but can you please give us all a bit of info how to implement animated water?

NithinBalakrishnanIsOnline
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Great work again Mick, you are genius my friend.
German brains at work 🙂

Master_Z
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THIS IS AWESOME!!! Save so much time!!!

kylisation
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For your upcoming project, you might recreate the Tiger Scene from "Gladiator" set in the Colosseum, featuring an animated tiger restrained by a chain and a crowd simulation

mostafamansour
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This looks insane, can't wait to start testing all these workflows out

tommartin-davies
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really amazing work! thank you for sharing. subbed! :)

alirezaakhavi
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You could create a depth pass from the generate image in Comfy and use it as a displacement or bump map back in Blender.

matthallett
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Este tutorial foi incrível! Obrigado, parabéns e te desejo muito sucesso para os seus projetos!

alekxsander
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Still hoping one day we get all of this just integrated into an AI program so all I have to do is make a 3D scene, type some prompts, and ajust some values and bam whole finished artwork exactly the way I wanted.

lexibyday
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So inspiring! Thank you!
Did you play around with Lightcraft Jetset already? Not only the Cinema Version but als with the free iPhone app. Would be great to learn about a blender Jetset workflow. 👍

florianberanek
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Nice one! Only thing missing would be some kind of a thing that gets the information from mesh combined with texture that there is some stretching going on in certain regions. And then calculates the missing texture for that area so that it does not fall apart when changing perspective. Then use some displacement maps to get more detail. Binga bonga, nice scene!

hytalegermany
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This is something i was doing with SD 1.5 and with latent labs lora, but it was really low res (no 3d model, prompts only). The 360 panorama looked great on VR (i made anime environments only so it was easy to cheat the seam line) but projecting this on 3d model was something i was missing. This can turn out to be an efficient way to easily make 3d environment for VR games especially static shooter game like the house of the dead.
Thank you very much for this wonderful tutorial.

Eldiablo-iwnb
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Can you do this offline with something less involved than comfy ui? Easy diffusion or something else? Thanks.

ian