Unity ShaderGraph - Glass Bottle Fluid (Final) Test

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Iteration #2, end product.

Rotation/Movement applies a velocity that affects wave generation, foam and "air" bubbles.
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This effect is jaw dropping and your exposed parameters are wonderfully detailed!

Thank you for sharing a look at your entire shadergraph, as it helped me solve a completely separate problem I’ve been working on for weeks. Thank you!

Super.Whimsy
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Hey! That's awesome. Is there a way to get/buy that shader?

vitaliiandronov
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Hi I was the comment in your replies from directx 11 ultra crysis lol

raymondvanlalawmpuia
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That's the most realistic liquid simulator I have seen so far, will you upload this project to git?

threeyes_qiu