Export assets from Unreal 5 with the Python API

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This video covers the process for exporting files out of Unreal using the Python API.
Full code available at:
Introduction to the Unreal Python API:
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Thanks Isaac. I've adapted it for GLTF and you've saved me loads of time.

ChrisHerald
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Thank you for sharing. I’m trying to figure out how to export StaticMeshActors from a level, as I need their transform information when importing into Maya. I haven’t found an exporter that supports exporting the StaticMeshActor class directly. I tried exporting the StaticMesh contained within the actor using unreal.StaticMeshExporterFBX, but the transform information isn’t baked into the FBX file, so all objects import at the origin in Maya. I know that manually exporting bakes the transform information into the FBX, but for some reason, I need to export each actor to a separate FBX file. If you have any ideas, I’d be very grateful.

WagakuSou
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Thank you for this example.
It seems to export asset to the origin.
Can you push me to the right direction if i want to export like it is in the world?

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