How To PACKAGE - Export Your UE5 GAME (Tutorial)

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☝️ In this Unreal engine 5 beginner tutorial i will show you how to package and export your project. We will go over the different settings and shipping methods for your game or project.

#unrealengine #gamedevelopment #Buvesa
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Coming back to this pretty much every shipping :D Thank you

micho
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I’ve looking for something like this!!You helped sm thank you 🙏🏾

thandodyantyi
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everytime you are making my life easier with your tutorials ; )

ivan_studio
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Every time I go looking for help with something in UE5, I end up at one of your videos, so I just ended up subscribing to make my life a little easier lol

toastythunder
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Hello when i package in shipping it shows errors and lighting and i have access to console.. what do i do

MattJSowards
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Just a quick one: The video tells you can ignore yellow warnings. Some of them are missing files, "Can't find file" "file missing" or things that point to null pointers, or failed to load outer object. These things can cause full blown errors later on in the build.

cxvcnxbzfdhjlaks
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Cool, One question after package my archvis project i load it up and it plays good but the texture kinda blurry at the beginning some time, I dont get any warning about texture streaming pool error

glenn
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Wow it's so much easier compared to releasing things in other languages/platforms.

goodleshoes
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sorry but can you help me i cannot find staging directory. why is not showing up

briangonzalez
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I don't have an "intermediate directory". Please help me solve this problem!!!

tabifire
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2:20 lol dude i've seen shipped finished games that didnt change this xD
Makes you wonder.

Baleur
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What about exporting it to PlayStation consoles

hud_hdr_gaming
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If you encounter paging file error you need to increase paging file size in system properties of your computer

Akill
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Very clear, mostly, am confused at 2:40 when packaging, I'm hearing you say "Select the MAP once more", but am seeing you selecting the empty Test folder. On my end, when selecting where to save to, the window defaults to the path I set from earlier in your tut, which I expected. But then I instantly get "Packaging Complete", with nothing showing in the designated folder in File Explorer. Also, the Output Log shows, "UATHelper: ... Unable to find target '{my map name}'... Error: Unable to find target '{my map name}'. I did set the target map earlier for Editor and Packaging per the tut. Thanks for your thoughts.

BenjaminvonCramon
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PackagingResults: Error: Unknown Error.
Plz help me

md.salmanahmed
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you're really amazing ! Thanks !!!

projetohermes
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In my project settings in the project tab I changed to shipping for building configuration but it doesn't show a directory change like yours does I think it's because I have Unreal Engine 5.4

JOEFRAUST
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im literally going insane, after working its done packaging, NOTHING HAPPENS IN THE TARGETED FOLDER, the last 2 lines in the output log are
ATHelper: Packaging (Windows): The system cannot find the path specified.

UATHelper: Packaging (Windows): The system cannot find the path specified

Glitchimations
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Hello My Packaging is done successfully but when i run .exe file it gives me *Fatal Error* What Should I do ????

kunalbhorodiya
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I've had a problem when packaging when I run the final application, the main menu level opens, but for some reason the "start game" widget button does not open to the next level.

Doubleaa