Committing game dev crimes to finish my game

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Next time someone asks me why I don't make tutorials on game dev or programming or Unity, I'm going to point them to this video.

#gamedev #development #devlog #indiegame
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Well I will certainly be contacting my lawyers about this grave injustice against me 😂😂😂

szevvy
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Luke talking about how rare clipping out of bounds is:
speedrunners: *taking notes furiously*

some_antics
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"Is it really a crime if everyone does it?" lol

VanillaSpooks
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“Good practices” isn’t in my vocabulary. My projects are one mechanic away from imploding at all times

Edit: Thanks for the likes🙏! I create video game content creation on my channel. Feel free to check it out if you’re interested! If not all good, keep living your life😁!

Omazeee
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The "chum" thing is the craziest crime, i'm going to have nightmares about that one

Chen_Ash
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for the raycasting to find if the player is stuck:
1. cast upward ray to hit a wall, note the coords of hitting the wall as coord1
2. move a smidgeon upwards, cast a ray down, if the coords of the hit wall match coord1, count one intersection, and repeat step 1, otherwise, count 2 intersections, and repeat step 1.

This assumes your walls are infinitely thin.
also it IS possible to pass by more than 2 intersections while doing this and fail, but at that point just blame the map.

Capiosus
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Skipping the “correct solution” is how I finally finished a game. And finding a balance between the “correct” and “fast” solution is something I’m still trying to learn

Gambit-YT
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I have wish listed this, and will buy it.

Will I be able to name my character . . .Chum?.

uncletiggermclaren
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0:52 I do everything by the book, it's just that I made my own book...

flameofthephoenix
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I love all the subtle humour in the video, from cutting off Szevvy, to the whole "but it's never that easy is it" bit. It doesn't seem overdone and is just put in very slickly into the video while not diminishing the final quality. Actually brilliant.

EmiWi
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"Except it's not quite that easy, is it?" Hahaha, so relatable

timothycooke
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I love that you used the summoning salt music for the speedrun joke lmao

hatsukotaro
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So, we name our player "chum" got it

ilkeryoldas
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"In months of testing I've only seen this bug twice"
You'll end up getting 10 reports of it on launch day lmao

NihongoWakannai
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I mean Szevvy really is just that efficient.
The brute force raycast wiggle is really clever, even if it makes me cry a little.

Also congrats! Can't wait to play on the 16th :)

BrandonGrimshaw
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I’m a solo indie dev and this is super refreshing to see. A lot of game dev is concrete, but even more is smoke and mirrors, especially as the project progresses. Dodgy checks, scanning every object in the world and checking if it’s name contains “chum”, and brute-forcing extremely edge-case physics is all part of the process, and I’m really happy I’m not the only one. It only has to work just well enough, it doesn’t have to be perfect, and that’s all part of the fun imo. It does increase the nerves when I think about releasing someday and having everything break for a week or two, but we’ll cross that bridge when we get to it, if we get to it! Staying strong, we’ll finish this project eventually here’s hoping

druidofpies
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Can I just say thank you again for sharing your game dev journey with us? I know similar things have been said before, but you had a huge impact on my childhood, and I am now a game developer myself. It is just so flippin' cool to get to watch your creative process, and to know you're out there doing the stuff that I want to do.
Thank you for sharing your journey! Looking very much forward to playing the game!

lFunGuyl
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0:20 so you're telling me that in the code of the game I'm about to play, there's a house made of ascii characters? :o

ExayoPodloga
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I really needed this, iv been working on a project and was losing confidence in my work cause I felt like I was jerry rigging somethings to just work. 😅

scarletbat
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When I was working on my game earlier today, there was a glitch that caused the player to rocket through all 10 levels in less than a second. Instead of trying to find the cause of it, I just made it so that when you entered a new level, it waits one second before unlocking the door. It worked like a charm and I still have no idea why that happened.

iantaggart