$1,645,753 Taken, 7 Years Developed, Zero Game Delivered

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This is the complete history of Identity RPG, one of the MMORPG games that benefited massively from the 2011-2016 boom of kickstarter funding for similar games. They developed for 7 years and delivered...Almost nothing.

Other kickstarter to court videos:

Identity is a modern-day open-world MMORPG with complete freedom and a focus on player interaction, from Asylum Entertainment.

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#mmorpg #kickstarter #identityrpg
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Checking Steam for positive reviews:
"Game is so buggy even my review is wrong"
"Game is supposed to be about cops and robbers, well they got the robbers part right"

GummoNZ
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It always surprises me how many people imagine making a MMORPG as their first game, it’s literally one of the most expensive routes in game design to go down and typically is only possible to create if you have access to a AAA budget and all of the resources and experience that come from a large games studio. A million dollars sounds like a lot of money but in MMORPG terms it’s a drop in the ocean when you know how much these games actually cost to create.

DameGevMedia
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“Massively multiplayer, Do everything, become anything, everything in the game is player driven.” When are people going to stop throwing money at these projects and realize these games don’t exist for a reason. Because they are fundamentally flawed from conception.

ares
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"Hey guys! I have no experience in game dev but I have PASSION and AMBITION! For my first game I will make an MMORPG where you can do ABSOLUTELY EVERYTHING! Sounds cool right? Give money please!"

Backers: "Yeah, sounds legit to me!"

toughasdough
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I actually worked on this game way back in the day and immediately realised how much the devs were in over their head. It always shocks me that people think they can make a game this ambitious for $1.5M - if you claimed you could build a skyscraper for $1.5M you’d be laughed out of the room, but switch it to a game and suddenly it seems plausible.

reubs
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Giving an inexperienced business person a blank check and no accountability is always going to end poorly. Especially when their idea is essentially Second Life.

rustyshakkleford
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I actually believe a lot of these "scam MMO's" get a lot* of work done before they actually test out online play; then the bleak reality hits them: you can't have infinite bajillion things for each player to do in a persistent online world without the game breaking spectacularly.

cole
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i saw the title and immediately thought yandere simulator💀 but then again it’s been wayyyy more than 7 years and still no game

intaze
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it takes 10 years for a major AAA studio to make a strong MMO, who in their right mind thought 9 people were enough?

Llando
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its hilarious how many “MMORPGs that simulate modern society” scams have been made

jess
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I am an independent music artist and film maker. What this guy did, would be the equivalent of me trying to make an Avengers movie with one friend helping me. This is absolutely nuts! 🤦‍♂️

DangerousDevilOfficial
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This is why I love Project Zomboid.
It has incredibly in-depth game mechanics and is a small studio. To counter this and make it work, they limited the graphics to a top-down retro style graphical style so that they could focus on the actual mechanics. And to be honest, it totally works. I actually dig the art style.
They delivered because they didn't absolutely shoot for the moon and promise things that would have been near impossible to achieve.
What resulted was quite possibly the best zombie survival game in existence that is constantly improving.
THATS how you make a great game. Know your limitations and focus on making what you can make the best it can be.

cadetrenew
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Come on, naming a company "Phony Games Inc" should be a very clear indication that something is very sketchy.

deletedwaffles
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I feel like a lot of people forget. In order to make a game like this, you need a good base. Just like with a skyscraper, you need a good foundation. A lot of people want to make the best games at start, but its optimal to make a small game first, then continuously update it into the desirable state.

DavidTheGuy
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One thing of note, people are hyper critical of things that ARE released and documented, but if you show fuck all and are sketchy about it people are super positive and defensive.

Fucking weird.

regalgiant
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27:04 "The Asylum team is not involved and not contributing to the development of Furballs"
28:24 "Okay so actually I do own this other game and the company... But it was just a passion project I worked on in my spare time! I didn't waste Identity development time on it! Promise."
29:19 "We had a dozen people work on Furballs"

I've met that kind of person enough times in life to tell me everything I need...

gridlock
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Any time a kickstarer MMO's game idea is "Be a criminal or police or paramedic, do whatever you want" is immediately a forest of red flags. How people can fall for them, I will never wrap my head around.

lebitelexie
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When a developer focuses on in game assets before the actual game it self you know there is something wrong.

Yock
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I really wish they're start arresting some of these guys. Yeah, failing to make a crowd funded game isn't illegal, nor should it be. But making large, meaningful lies when asking for money is illegal, usually referred to as fraud by deception or something similar. If he lied about having major publishers interested, he's a con artist and should be arrested for it.

mitrovarr
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watching this video actually brought me back to when me and my best friend discovered Identity back in 2016 and put $20 into its crowdfunding. being early teens, we were really excited about this game and we wouldn’t stop talking about it for nearly a week whenever we hung out. over time though we played other games on steam and eventually forgot about Identity. now i could be mad because i practically wasted $20 but in the end me and my friend only put, well, $20 into it. but i understand everyones frustration for putting ANY money into Identity and not getting what they were promised. pretty sad that it became nothing but a $1 million dollar promise.

vel_cube