Horizon: Forbidden West Is Lame

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TIME STAMPS:
Intro: 0:00
Ad Break 1: 11:41
Main Discussion: 12:52
Ad Break 2: 1:01:22
Wrapping Things Up: 1:03:03
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Not sure how you missed this, but the opening 10-15 hours are in the completely new map… not at all the first game’s map, in fact there’s a prolonged title sequence showing you Aloy leaving the original game area and travelling for ages to get to the new place. Agree this biome is similar and could have been a bit more exciting, sure, but seems like your point is that it’s still the exact map from the first game, which is untrue. Probably worth highlighting.

TobyRawal
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You spent 10-15 hours in the city of meridian?!? Doing what, running in circles?

coreyfisher
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"You are ripped out of it and are forced to return to the region of the first game". This part is not true. The Daunt is a new area and was not a part of the first game. It was only mentioned off the cuff a few times. The Horizon Forbidden West map continues where Zero Dawn's map ended. The Daunt is simply the bridging village between the Carja Sundum and west. They choose to start it there simply because The Daunt is the main entrance that prevents people from going in and out of the west. The first game even mentions that the Daunt is the entry point into the Forbidden West.

drakenfist
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This might come as a shocker but some fans genuinely want to see what happened to Meridian after the first game's boss fight and I think that's why the developers wanted to start the game there so the returning players could see how things ended and how are those people moving on with their lives, seems to me like a bit of fan service.

k.kuzziah
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The thing you missed about the Breath of the Wild’s shrines is that they are at the very least consistent. The game establishes that pretty much the only structures Link can’t climb are ones made of the materials the ancients used. In Horizon there’s no reason why Aloy can’t scale a relatively small ledge during a puzzle that she would otherwise have no issue climbing

Kirby-Mania
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So let me get it straight, you stayed 5+ hours in Meridian? Because the Daunt is defenitly not part of the first game, maybe it has a similar enviorment but it's certanly not the same.

edoardofranchi
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Is no one else mad that they completely nerfed the trapping system? From 30 traps to 8 at max? And you can't even scavenge back the traps you set, just their scraps.

Md.Kamarussalihin
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dude, I can’t believe he literally lied about the pullcaster (grappling hook) which you LITERALLY get during the tutorial before meridian, calling the daunt a part of the map from the first game, which it isn’t, and about aloys insecurities. She has MULTIPLE discussions about rost (her dead guardian) to varl, she talks about varls death to zo, and also talks about how she doesn’t really like beta during the mid section of the game. As the game progresses, you see her opening up, especially to beta, to the point where they call each other sisters.

abdallahbaloch
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Damn, never thought I’d find myself vehemently disagreeing with Luke on almost everything about a game lmao

adamsoer
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I'm so Daunt wasn't in the first game. Why does he keep saying they dump us in the ending area of the first game? There is a brief stop in Meridian to setup the story, then off to the Daunt. Am I missing something?

UncG
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I can't get over how far you've got in the storyline with the STARTING BOW AND WITHOUT UPGRADING YOUR ARROW POUCH. I didn't think someone would get so far in the game as to meet the specters and have such a pathetic looking weapon wheel still. Of course you're going to struggle with combat and resources if you're mindlessly spamming the weakest arrows at machine armor and not aiming at weak points, trying status effects, valor surges or anything the game has on offer.

The comments have already pointed out that your clarification on the Daunt is wrong (it is an entirely new area). That is just one of many mistakes throughout the video born from rushing through games to churn out clickbait videos, but it grates incredibly badly when the video starts with "I've put a lot of time in this game". If you really did, which is doubtful, you were paying no attention to anything at all.

Lavi
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I loved forbidden west and I didn't even play the first horizon. The world was incredible to explore and the combat never got old throughout my playthrough. The ending was a little bit of a let down but besides that I had an amazing experience.

Kable
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I have my fair share of problems with this game, but your difficulty problem baffles me. The game doesn't simply have a standard difficulty slider. It has a NUMBER of different settings you can tune to your liking (I often played with max damage received and high damage dealt, making encounters short but incredibly deadly). And I'm pretty sure that item harvesting rate is just one of the things you can tweak.

I would much rather have a game I can customize to my own personal experience than one that leaves me frustrated because the developers decided that I need to be X kind of player to enjoy it.

And your issue with grinding for ammo and your idea for an ammo dealer...like, that's a thing that exists in the game. I remember a number of times not wanting to go hunting for something so I just went to the nearest weapon dealer and bought the ammo from them. I'm sorry that you missed that mechanic, but it was right there in the game for you. You could easily have sold your left over parts for shards, then bought the ammo you needed.

NerdTypeZ
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4:12 I noticed a similar thing in the Uncharted series, Nate can climb up cliffs and massive ruins, but if the developers don't want you scaling a small wall he could clearly climb, he performs that pathetic little 6" hop.

Pillock
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You don't return to the same area where the first game was, you enter a section of it which is the transition point between the "forbidden west" and the eastern lands. Also, the crafting system in this game is as crap as you mentioned. There are tons of weapons with each one having anywhere between 3-6 upgrade levels which require tons of obscure materials to upgrade and its hard to get them all. The first game was simpler, you just had 3/4 levels of each item (i.e. from green to blue to purple rarity items) and upgrades happened via coils. Ammo crafting has always been irritating and it gets more irritating here with just 2x the variety of ammo available.

vcp
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"Instead of gliding, you just slowly fall" what is gliding to you??

epRivera
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HFW has its fair share of problems, but depleting your ammunition in most combat situations is definitively not one of them. – I’m baffled how a gamer like you was not able to see that there are cheap and expensive arrow types. And the cheap ones, hands down, get the job done. And the resources to make them, wood and shards, are abundant.

bobmcbyte
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I played the whole game on hard but never really had to scavenge for parts to make arrows or anything like that. I just explored the world as I went because I found it so intriguing and always had enough materials to do whatever I needed to do

justinconnour
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There are so many valid critiques on HFW that it honestly baffles me that you missed them. First of all the first 30 hours of the game is not spent in HZDs map. Chainscrape was not in HZD. Unless you spent 30 hours in the tutorial then you’re just wrong. Secondly, problems such as the bugginess, arbitrary barriers that prevent free exploration, and enemy animations not lining up with hitboxes are faaaar more important than your gripe with the glider (you know you can use the sun wing to fly up and then dismount and use glider right?) lmao. You’re right about the superfluous dialogue though I can’t see how you’d say this game is bloated when you’re so into AC. I agree with your aloy critiques as well.

michaelmcqueeferton
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Most surprising part of this video for me is aspect of ammunition you have to constantly grind. For a brief amount of time I felt like I've played completely different game from you..
Completed the game at hard difficulty with +15k metal shards and truly in my entirely playthrough I never thought that I need to grind or even change difficulty to gain more scraps for arrows.. Also aspect of bullet sponge – at the end of the day Aloy is shooting wooden arrows to metal machines and all of them had some weakness you can literally scan in real time and highlight for entire combat.. even so you can use special type of ammunition to strip metal parts protecting weak spots.. it's all in the game, for me this game has one of the best balance idea for all of the player even without experience with dual shock you can still find a way to make it easier for you..
At some points I felt that you didn't put enough work into learning mechanics of the game before making this critique, sadly this game actually has a lot to offer if you give it a try to show you what it has to offer.

KMA