This is the FASTEST way to create Levels in Unreal Engine 5

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Wondering how to make VFX for combat in UE5? Here is the right place!

In this Live sessions we will give feedback to projects that have been shared on our Discord. If you wish to be part of the feedback sessions feel free to share your projects there!

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Tip for your next video: Cut away the 18 min. countdown. That‘s crap. Make yourself a script about what you want to show and to tell in your video. It‘s very hard to follow your thoughts and ideas. Thank you.

JayCArrow
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just like a game.. learn the controls. i like shift+1, shift+2 etc to switch mode and ctrl+a+space to open all selected.--edit selection in property matrix on right click is awesome too

GAMINGAPOSTLEJ
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buildings spoil the appearance. more precisely, the color of the buildings, their material. on the contrary, boring details make a pleasant appearance. Try to make the buildings colder by light transmission

hbbefmv
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Blueprints are okay, but Parenting is a much better way to achieve the same result. Also more performant when working inside the editor and you don't have to open the blueprint to adjust the position of each individual piece.

TorQueMoD
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Nice! Great overview, can you list a link to the ground art files you mentioned?

JamesKruseArtist
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Where is the ground texture that you mention at 54:50?

hunter
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Sir but i need to learn how to modeling using grid system in unreal engine or how to texture a level which is made with grid system cuz i need to learn for my dream project ...

Or i have a question ..can i build a game to PlayStation.. using ue cuz I don't know ps is running is which operating system

Nitinsharma-ifxt
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IS IT ESSENTIAL TO REMOVE THE BLOCKOUT AFTER PLACING ASSETS ?

liam_grt
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what are the requirements for pc to run projects on unreal engine 5

wycliffeopondo
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I'm sorry but with almost 2 years of level design, environment art and vfx art and shader artist experience. Assuming I'm not creating those assets it would take me no more than a week. Including everything. From asset placement to collisions, level streaming and optimisations.
I like to work smart, not hard. Unreal engine is made to do the work for you. Every artist needs to learn to use their engine's tools to maximize their workflow's efficiency.

hristozafirov
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Many ignore the ground.. lol often ends up as massive flat surface. Lol

charlesscholton
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Doesn’t unreal have its own substance maker too now?

jyznmhz
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I was going to say around 30 hours for the level. since you are only doing this part time for a couple hours a day over three weeks.. yeah in the ball park.

charlesscholton