FNAF Security Breach Sucks

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Big boy thanks to @markiplier for the voice clips! check him out! He deserves the exposure :)

#FNAF #FNAFSecurityBreach #FiveNightsAtFreddys

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Thank you Markiplier for collaborating! 😃😃😃
↓↓↓ Get a Foekoe plush while you still can!! ↓↓↓

Foekoe
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i'm genuinely sorry for markiplier. while playing the game he literally had a bug happen every fucking second.

alexhobbs
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I find it hilarious when horror games give enemies like 5 voicelines to spout randomly, it's like the game is begging you to be scared.

lukededuke
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people have already figured out how to beat the game under 3 minutes

Retrotome
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I feel bad for the VA's backs
they must hurt from carrying the entire game

lazfratelli
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I feel like this game is more of a mixed bag, they nailed the atmosphere and the animatronics but they messed up the horror elements, the ai, and overall the game needs polish and better optimization. And I feel like the fnaf franchise isn’t suited to the open world genre since the main part of the horror in fnaf is the claustrophobia that it has when being confined to a single room. I feel like they could’ve made the game better with more time and overall make it more polished.
(Also thanks for all the likes!)

rod
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tbh they fucked up the lore with it aswell, we had this perfect story with afton being trapped in hell but they just had to bring him back

voicesinmyskull
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It seems like the general consensus on Security Breach is that they had a spectacular concept with unique locations, fun characters and a decent story that they totally fumbled, which is a real shame. You can tell so much of this was half-baked and cobbled together, especially the endings and how they feel so disjointed from the rest of the game.

spacegoldfish
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My least favorite part is that it just isn't scary, you can tell they are marketing it to children.

nutiius
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This game probably suffered the most of development issues, counting the drama happening around that time, c virus stuff, team changing a couple of people who had to redo the code. This game would be so much better but there's just so much stuff being broken. Story-wise I do think it's good at explaining the events after Help Wanted but game wise, yeah it sucks.

Hopefully with the DLC all of the attractions and minigames will be added, because that's the main thing that's actually missing from the whole game.

JacobTheCroc
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I see a lot of people saying, “Just look past the bugs and glitches! If you ignore the glitches, it’s an awesome game!”

But like…it isn’t? The game doesn’t have compelling lore or a fun narrative, both of which are VITAL for a solid FNAF game. Every ending is disappointing and the comic strips take away from any actual impact they might’ve had. 99% of gameplay is “walk here! OOPS! actually, walk there now! OOPS i meant over there!” Collectibles do jackshit. There’s nothing to interact with so it’s a bunch of empty, albeit, aesthetically pleasing, space. There’s no tension or actual horror, and security bots are used as a lame attempt to up the stakes. I could go on and on and on.

lauren
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Security breach isn't even a horror game with how bare bones it is when it comes to the gameplay loop and mechanics

Lonewolfgaming
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I'm honestly kind of scared for the FNAF franchise as a whole. Security breach could've been amazing and I enjoyed it for what it is, but I hope that steelwhool gets it right next time, if there will even be a next time.

Frnk
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It pains me to agree with this video especially after holding this franchise so close to my heart for so many years. I think the atmosphere of the pizzaplex is amazing and the visuals are stunning (when the textures load lol) and the amount of art and easter eggs to fan games and shit is amazing. They put all this time into small details and somehow neglected literally everything else, the AI sucks, the endings suck (although, the endings for fnaf games are usually pretty abrupt) and it just feels rushed like you said. I hope they can optimize and fix the bugs in an update. It feels like they ran out of budget and just threw the game out, hopefully with the sales and 40 dolla price tag they can pour more time into it. Also, its barely even a horror game lol.

Floppzy
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Security Breach had no point, why doesn't Gregory just find a locker and hide in it for the entire night or something???

They should have added a goal to the game, find out how to destroy the animatronics and agony or something by playing a bunch of minigames that tell you how to do it, then you can either lose the game by running out of time, or you get some ending where you fight the Afton thing with Freddy or SOMETHING

chippdbanjo
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I feel bad for Steel Wool, they would've gotten a lot of hate if they kept pushing it back, but I honestly wish they would've done that. It would be a much better game. Hopefully the updates and DLC fix a bit of what made it bad at the start.

ottooctavio
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My main problem with the game is that it just isn't scary and takes too much from the other games without using it. For example, the camera system. The cameras are basically what FNaF is built on, and throughout the game you use the cameras once or twice. The Pizzaplex is too bright, and the animatronics just aren't intimidating. Games like Alien: Isolation make you feel pretty powerless against the enemies, but in SB all you do is press Q, wait a few seconds, and press E. I love the idea of a FNaF game being free-roam, but it takes away from other things. Games like A:L and the Outlast games almost perfect this, but SB just kinda... does too much with something without doing enough with another. The game really had potential, but it's just like they kinda forgot what made FNaF... well, FNaF. Hopefully in some later content they were talking about the game gets scarier. I think FNaF is going more towards kids gameplay wise, which is good and bad.

TheLudiance
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As someone who never got into the franchise I give it credit for being flashy enough to suck me in and buy the game, I really love what they were going for but yeah it's super rough around the edges but I'm giving it the benefit of the doubt idk maybe I'm just an incel who likes stealth games too much

masonoreilly
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Remember that Scott didn't make this game. That's why it's "strange".

i didn't mean to start a war in the reply section

broudogg
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I always felt that the redeeming quality of any FNAF game was the story but even that is fucked up here. So many times the story talks about information like you should already know it when they never went over it, or just story elements are introduced and scrapped within seconds being totally pointless.

boomboom