Why Security Breach was DISAPPOINTING

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We're analyzing why exactly Security Breach felt so disappointing!

#fnaf #securitybreach #fivenightsatfreddys

Five Nights at Freddy’s Security Breach wasn’t a BAD game, but it wasn’t great. In this video we go into exactly why that is.

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0:00 - Intro
0:14 - FNaF VR + Vanny
2:12 - Security Breach release
4:39 - Glitches
6:19 - Not Scary
10:31 - Terrible Marketing
13:44 - Where was Vanny??
14:20 - WILLIAM AFTON?!!
16:30 - Lack of consistency
18:56 - Fetch Quests: The Game
20:30 - TellTale Problem
21:30 - Conclusion

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Don’t get me wrong, this game isn’t BAD. However, this game was not what was promised to us, so it was very disappointing.

RemGames
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For me, one of the most obvious and succinct examples of what's wrong with security breach is how at 6am, Gregory says that if he leaves, nothing will change and kids will still go missing—despite the fact that missing children have never been brought up in SB up until that point. It's an example of a story that they intended to tell, but that either got cut or simply got missed during development. There are so many loose threads all over that game (both in terms of story and gameplay) that just make the whole experience feel completely unfinished and not very well thought through.

panickyandy
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Freddy running FROM Mark will always be funny to me.

alymatronicdeeare
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I'll defend the inconsistent technology because I'm pretty sure in universe the reason is that Fazbear Entertainment spent ungodly amounts of money on making the Pizzaplex look shiny, futuristic, and top of the line. The key word being *look*, because once you look behind the scenes and see what the employees are working in you realize the whole place is a death trap held together by duct tape and glitter glue.

magicfishhobo
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I wish they didn’t tease the game as early as they did or set a release date they ended up not being able to meet. I feel like that had a lot to do with the impatience of the fans besides the fact that we usually had games releasing very quickly. Since the game was pushed back further than we were told it was supposed to come out, of course some fans are going to get impatient since it built hype 😭 In contrast though the way fnaf plus won’t have a release date annouced until it’s pretty much done is a great idea.

theo-wlks
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I swear they remade the entire game from scratch at the last minute

Toby-Draven
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don't forget that they literally changed Vanessa's role and personality.
in the trailers(and unused stuff) she was nicer and trying to help Gregory.but in game she is a child hater grumpy lady that does almost nothing but locking you in a room

manedwolf
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I'm still mad about Vanny, I LOVE her as a character and her design. But she was the most disappointed point of this game, especially since the trailers showed a lot more attention to her. I wanted to hope she would come back and redeem herself, but the endings suggested otherwise. I hope fan made stuff can redeem her cause I still love her, but this game blew it HARD

derple
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Something you didn’t mention that really ticked me off was how pg they made it, mainly with Vanny. She was teased with a god damn knife and to be a ruthless serial killer, but they felt the need to take her knife away and just have her skip around the map with next to no dialogue and scream in your face if she caught you. It’s obvious they changed the game to be more marketable to kids because Scott saw his fans around the time fnaf 1 was released consisted of mostly children, but he doesn’t realize those fans are older now and want to see the series bare its teeth and show just how gruesome it can be (hence why I’m extremely excited for Fnaf Plus since it looks EXTREMELY promising)

CinfulArts
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Yeah, you can tell Steel Wool, as passionate as they are, bit off more than they can chew. From what I remember, it also didn't help that Scott, who was also involved in the game in terms of story, did not really give them a clear picture about how the story should be. I think they mentioned this in an interview, but Scott just gave them the pieces for them to put together, resulting in this.

I don't hate the idea behind SB, but I do wish it was better than what we got.

aiiv
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That could be described for many games recently: not what they promised

TFoxhound
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The fact trigger boxes can be run through over and over (example being chica spawn in a room) is such a bad thing

mrplayfulshade
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I feel like Security Breach could have been scary if it leaned into like neon leminal space type unsettling horror. Vast emptiness being monitored by Vanny, who is sending the animatronics after Gregory. The animatronics could patrol certain areas, and the game could have put a higher emphasis on stealth. You can use the cameras to make sure areas are clear, but use it too much, and it alerts Vanny, who comes right after you.

patcherke
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I agree, we got a case of scope creep here. You can tell this game had so much love and joy poured into it, but to reference the analogy that Mr. Cawthon himself used, this cake had too many layers, came out undercooked, parts of the cake weren't frosted correctly and the decorations were falling off.

You can tell they wanted to tell a story here, but because they were under time constraints and lots of things were without a doubt changed to make the deadline.

If this game waited another 2 to 3 years? I wouldn't have complained if it meant I got a scary game with an incredible story, amazing visuals(that didn't crash your software), and gave me options and routes based on the choices I made as the player? I would have been so happy, and Steel Wool would also be happy.

dcphoenix
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I really wish that as Gregory was collecting the pieces from the other animatronics and putting them on Freddy that Freddy would slowly become corrupted from it. It would’ve been such a good twist.

bookishtheory
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I feel like this game wasn't scary because of the free roam aspects. In FNAF, you're stuck in a low-light office, unable to escape the creatures coming for you. In FNAF: SB, you can run, run run in a well lit area.

CasseroleJ
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Here's how I think this could've worked: 1. The animatronics aren't being influenced, they're being possessed by kids Vanny killed and out inside of them, who uses them to achieve her and the Afton virus's means. Maybe she's using false promises of release to manipulate them to kill others? Maybe that would be why GR Freddy isn't under control, because he doesn't want to listen to her. 2. Power outage: In the very beginning the mall is lit up and bright, before things get scary. After triggering an event surrounding the Daycare Attendant, the power goes off in the whole mall, giving you only a flashlight to work your way through with. All the animatronics have run rampant, trying to find you and kill you. (Except maybe Daycare Attendant because that guy's way too skinny to house a child, he doesn't kill you but brings you back to the daycare where some of the animatronics will follow) Vanny will sorta pop up now and again but she tends to stay hidden and pull things behind the scenes, as the virus taught her to. 3. Less protection: Take away the blasters and cameras, or at least make them for puzzles or as keys. (like maybe a mechanism won't work unless there's enough light, like a door that needs it to unlock but the flashlight is not enough) Freddy could help you but only in certain areas, or maybe you can only stay 100% safe in him for a time until the other animatronics start to realize you're in there, or even just add an air timer, you can't stay in for too long or else you'll get booted to keep you from dying and need to wait a time to get back in. Your flashlight helps you navigate but can also alert enemies to your location. The helper bots rely on sound, the light doesn't alert them. If you run, they notice but if you stop in time, they shrug it off and leave. But light does affect Roxy and Chica, they'll spot you and give chase. And movement alerts Monty, like a ground level reptile. His glasses mean he can't see very well, and he can hear, but mostly stays in vents which you'll be made to travel now and again. It'll just be them looking for you, with the DJ bot sequence. 4. Story: Get rid of the retcons! The Blob doesn't exist anymore, or if he does, it's not because of souls. Vanny is trying to revive Afton, but since his spirit is departed, it's not working for her. She believes Afton himself (actually the virus, an imperfect remnant of him holding his memories, actions and desires) is telling her that killing more children will bring him back, which is why she's trying to kill Gregory. Now the bad ending is you escaping from the mall, but getting caught by Vanny and sacrificed. The good ending is directly locating her hideout, by means Freddy cannot follow you, there are two entrances but one is guarded by Nightmarionne Bots that kill you when alone and immediately detect you inside Freddy then will try and rip you out and kill you. By taking the obscure route to find Vanny, you confront her and she gives a monologue about Afton, bringing him back, killing the kids and admits she tricked them into trying to get you, and even admits in her madness that she's grown to enjoy it. Then the rest of the animatronic enemies burst in, and turn on her, dragging her away and locking her in a suit, paralleling Afton's own demise. 5. Complexity and choices: Make the game less of a chore to do, and make your choices matter. Maybe make Freddy have a holographic map that he can show to Gregory. Maybe also have him give Greg a tracking device so he knows where he is and can come to his aid when needed, requiring a certain amount of time to reach you depending on how far away you were from him. As for choices, they matter not directly in the ending, but in what happens in the details. Maybe if you kill the other animatronics, that will drastically change the 2 endings, making more. Like, in the bad ending, Vanny would show up and get angry with you for killing her "vessels" and decide not just to kill you but put you in a barely functioning, falling apart animatronic as revenge. In the good ending, only Freddy would show up and kill her but at the cost of his own "life" where he admits he's happy to finally be released, thanks you for helping him and saving the others. And lesser actions will get little bits in the credits or something, maybe doing different missions influences little parts of the mall.

inciniumz
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Security Breach feels like a fanfic made poorly into a game.

undeadpossum
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One of the things they always bugs me about this game (and others) is spatial realism. The pizza Plex looks like it wasn't designed for customers or staff in any practical way. I know it it pretend and make believe but horror had to have a basis in reality in order to allow for the audience's fear to be real.

Samngliv
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i can name a few more scary scenes 1 the sewers its all cramped with a drstroyed chica glitching out make earpiercing screechs number 2 the endos wander around what seems to be a testing area to show new endos what to do like not hurt guests help guests and they move when you dont look at them number 3 the true ending wandering into a withered by time and seeing the staff bot and endo that have been traed down there for god knows how long

parkermelbourne