Simple Snow Tracks Shader with Unity Shader Graph

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In this video, we will deform our mesh vertices to create snow tracks. While doing that, I will introduce new concepts such as custom function node and render textures to perform deformation.

Plane mesh:

Github repo for shadergraph:

I hope this tutorial help you to create beautiful snow scenes. Thanks for watching!
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Last snow shader I did was following Peer Play's snow tracks which also uses a splat map, but the integration here with shader graph and the particle system is GENIUS! Fantastic tutorial as always, really well explained thank you!

DFeargrieve
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I love the fact, you explain the concept beforehand so I won't lose track on "lets add this line here for whatever reason"

ali
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Thank you so much. I was having diffcies with sampling particles to deform a mesh. Thank you for pointing me in the right direction.

atom_zero
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This has been so helpful! Thx a lot! You always make so random but super helpful tutorials.

dabuilda
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Good job with this one dude, people like you are what make the indie game community such a cool place!

antonclark
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I just found you on the fake interior video AND I FRICKING LOVE YOU!!!

LynJuice
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tnx man, you are awesome:) and tnx for publishing the project under MIT license.

ryanisthewind
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awesome, I used it for foot prints in the sand

moodymushrooms
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Brother u don't have alot of subscribers, but keep going like this and it will be alot :)

peterpanji
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There are only 3 textures in the file you uploaded. Where are the rest? I'm new so I don't know

튜브-xg
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Thank you for this awesome tutorial and good explanation !! Good work.

veyselaydogan
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Fantastic tutorial !!! I have subscribe your channel. Looking forward your next work.

yuier
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Subscribed half way through the intro. Seriously though thanks so much for this tutorial. It's so great.
Although my deformation is rendering at quite a substantial offset from where the particle is spawning, so I'll have to try and figure out what I'm doing wrong.

Ethan-hfcg
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it doesnt reset it for me, I can draw the lines but they dont go back up?

John_Macaroni
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Thank you for tutorial, you make in HDRP or URP? (
I'm trying to do both, but giving preference to the URP which is lighter)
My suggestion is you never speed up the video, I need to put several times reduction to 0.25x to try to understand what you are doing, it is complex to make this shader. I'm watching it several times to try to understand, the code on github is different from the final code of the lesson. In minute 14:39 in your shader have "Noise Texture", you skipped that part and didn't show how you did that part of the code that is exposed in your shader, it hinders the learning process a lot, because we expected the final result to be the same as yours, but the class is incomplete. =/

DeiversonSilveira
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Sorry if this is a dumb question, but how do I scale it? If i make the surface 500x500, the trail becomes 5 times larger

TrunkBird
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Really informative!!! I was wondering if this effect affect a lot on performance since i would love to use it in my game

anthonydodier
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Wow, super nice video, precise and to the point! I'm wondering how I would go about doing this on a bigger areas... Would I need to set up multiple cameras that I sample depending on which chunk of the map I'm on?

eulen-mensch
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When do you continue Graph Dialogue series?

rambovalle
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I don't understand why you speed up some necessary time points.

beaverjoe