Unity | Interactive Snow Shader | Stylized Setup URP + Built-In

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My Github site with all tutorials

00:00 Intro
00:19 Very Quick Breakdown
00:57 Full Breakdown
08:35 Setup
17:20 Outro

Garden Music by Kevin MacLeod
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You are an absolute legend for providing all of these reousrces and for also explaining them

anth
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The fact you added sparkles to the snow makes me happy. People don't seem to realize how beautiful snow is when it glitters in the sun.

suicune
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Promised to do this one for a while, but here it finally is :)
I didn't mention it in the video, but this shader can't be done in URP Shader Graph because you can't do Tessellation there, so it had to be code.

MinionsArt
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It's awesome that you can also have just multiple particle effects on "mobs" for example and use the same RT to render them all. This way you easily have this great snow effect for many things in the snow. GREAT!

Love it!

KDSBestGameDev
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I moved to Unreal and I wish we have you there! Your passion and contribution to the gamedev is so well appreciated.
Have a good one

medmel
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Let’s go. Amazed by how you always come up with that.

justusmarks
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great, great, VERY GREAT tutorial that also explains the how it actually works.
support <3

type-
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you have great lessons, don't stop

flugenkehhannen
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You are awesome, thank you for existing =) I really like you xD 😊

milankiele
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Could you please suggest how to achieve the same effect with a first-person camera ?

ruslansharipovuxui
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You're amazing! Thank you so much for your content! 😻❤

fredimachadonet
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Hi, I'm trying to create this using Shader Graph in HDRP, but I'm not sure how to implement the hull shader and tessellation parts in HDRP shader graph. Could you give me some hints or guidance?

傅纯
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where to get the snow noise textures or even every other texture needed

abonevu
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How to fix the shaking normal at the displacement path ?

傅纯
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how to do you learned all this stuff I mean is there any courses to learn every thing from scratch ?? btw very cool tutorial !

sirps
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Great stuff!
I was looking for a cool visual way to create mud or sticky spot on the floor for my game and I'm thinking that this can be a great jumping off point to get a good look for it. Performance-wise, would this be viable for a mobile game or should I try something else?

NoxideActive
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Every video i saw uses splatmaps and subdivided plane i'd love to see a shader written with the terrain system itself although that would be more complex nonetheless great video thanks for sharing

styliejoker
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Im a beginner and dont know a lot about shaders but why is it that the materials that have the shader are always purple? How do I fix this?

Musicbyperfection
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Thank you! Like always a great video.

I already tried some of techniques out by myself for interactive grass but I have always some glitches when the world gets bigger and the camera for the render texture has to move with the player the grass starts shaking at the edges of the render texture.

How would you or how do you handle bigger worlds, do you also move the camera or do you have multiple cameras for the render texture? Or do you have a total different approach?

jar
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Would this effect be possible to implement on uneven surfaces, like a slope of a mountain?

caffeinecreature
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