Unity HDRP - Snow Shader Graph Tutorial

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In this video I'll go through the basics of how snow showing up on top of meshes work, how to blend between textures, utilizing height maps for neat snow transitions, displace the snow with HDRP SG tessellation support and we will go through additional details to give slightly more realism to our snow.

The textures used in the video:

Chapters:
0:00 Introduction
1:08 New Project Setup Overview
2:32 Creating New Graph and Basic Lit Target Properties
6:20 Lerp Textures Setup
15:00 Assign Textures and Set Properties to Material
16:14 Snow from Heightmap Texture Blending
23:10 Snow Displacement
33:45 Addressing Shader Proper Display Issues
34:33 Optimize Tessellation
36:26 Subsurface Scattering and Snow Glitter Setup
45:22 Animating Snow Growth in Timeline
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This looks absolutely amazing! I will definitely try to recreate it in my project. Thank you for such a detailed tutorial!

TheSoundWeaver
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I also think there should be a Snow Mask Map instead of Mask Map on Triplanar on 11:57

TheSoundWeaver
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Awesome can you make auto terrain system landscape with tesselarion

briangonzalez
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hi i would like to ask. i tried the process and it was good but there was a problem for the other models that have reflective materials. the reflected snow shows pink in relfective materials. do you have any suggestion to do for this? thank you. really appreciate your work

alnelmanuel
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I like it so much but without you providing the textures we can pretty much do nothing..

schonkigplavuis
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Greedy man. It would be better to share sources

Vldimir
welcome to shbcf.ru