Unity Input System in Unity 6 (1/7): Input Action Editor

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This is the first video in a 7-part series that will show you how to get started with Unity’s Input System and introduce some of its core concepts. You’ll learn how to install the Input System into your project, understand the concept of Input Actions, and how to use the Input System Actions Editor to bind them to various inputs, such as keys, gamepad buttons, and mouse axes.

We’ll also explore how Interactions define when an input action is triggered (e.g., press, hold, or release) and how Processors can modify or transform raw input data before it’s used (e.g., normalizing, inverting, or clamping values).

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#unity #gamedev #unity6 #inputsystem
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I remember speaking with Esteban a month ago about how people need to understand the power and flexibility of Unity's new input system. As we talked, people from the crowd argued that the old system is simple and quicker to implement and I told them that the new system is less complicated than it looks like. I'm glad to see a video demonstrating it.

timurradman
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I’ve been looking for this FOREVER, there really aren’t many sources on the new one.. thx :D

TalkingNerdyWithCJ
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unity 6 looks awesome. thank you for all these tutorials, this is my first introduction to the new input system.

bunggo
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Thank you! More of these bite size tutorials please! I'd love if you did one on controlling characters with kinematic rigid bodies.

sn
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1:00 "The link can be found in the description below." Where? Where is the "Input Manager vs Input System" video?

arkre
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Em português! Muito obrigado. Brasil aqui. 🙌🏽

alex_jhones
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Me gusta que los vídeos ya traigan traducción en varios idiomas

luishiroqui
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Wow! Such a cool video about unity input system for absolute beginners! We've seen nothing like that before! Wait... hold one, my brain is burning... Aghhh, I see those flashbacks. NO IT IS TO PAINFULL. I see how I spent 2 hours on forums figuring out that I can't receive event while HOLDING an input. Please it is too painful, I want to stop, I want to quit noooo. 2022 I see myself trying to implement crossplatform mobile <-> pc zoom pinching/ scrolling, reading all documentation, inspecting internal code just for implement simple pinching composite, people even today asking how to make it work on my forum thread, I can hear their voices,

Ok, jokes aside, I didn't mean to heart anybody, just wanted to express my feeling about all this inner situation with input system behind those fresh cool looking videos. The point is if you are a professional gamedev working on unity you will probably struggle a lot while trying to implement something more advanced then wasd moves character and space make him jump, you will fall into numerous of forum threads that goes through years discussing unresolved for today issues. Of course there are always plenty workarounds for near every problem you can met, but 99% of all of that workarounds would be manually check the state of static input rather then having an Input Action abstraction which is breaking the half of a value of input system.

I think it is better to invest moneys in devs that trying to complete roadmaps, give them more time to fix old problems rather then create another video about fundamental thing we all already know which are also recorded with Starter Asset Pack which is incomplete obsolete mess of problems.

tonymax
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when you understand how the new system works it will be your main choose

ibrahemakil-xd
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I'm just making mobile games and I might need to create controller support but sometimes my project just relies on taps

mikhailhumphries
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Please create a playlist on Cinemachine 3

BuildwithUnity
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Will you show later how to setup to climb walls

gamedevai
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Why cant you make all this tutorial in just one video?

MultiVahm
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Есть даже Индонезийский и Португальский перевод, но Русского языка так и нет, а на нём гворит 258, 2 млн человек в 16 странах. Обидно конечно.

olegg.
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LoL. Bolt, the input system. Unity is pulling a Microsoft off of Unreal’s Apple.

AgentQQ
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