Programming Extremely Satisfying Alchemy Machines! - Opus Magnum

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Opus Magnum Part 1 - I enjoy this game a lot, constructing and programming more and more optimal alchemy machines is sweet nectar to my soul. Even if you can't follow along with the programming, enjoy the extremely satisfying machines!

#aliensrock #opus #magnum

New to the channel? These links will help:
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"I'll leave that as an exercise for the viewer" lolol. Tyler the alchemy professor has greatly overestimated the abilities of his viewers.

whatd
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Ah, these optimization leaderboards bring me back to the Polybridge days. Really fun to see you show off something you clearly enjoy and are really good at!

the_nick_knack
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My brain couldn’t handle the amount of smart when he optimized for airship fuel good job tyler

aepos_
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Coincidentally these are roughly the three design objectives for IRL CPUs as well, if you replace "cost" with "power use" you get the famous PPA: performance(=speed), power, area

TheBackyardChemist
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One of my favorite optimization games. Would love to see you play this game in full, especially as it has a nice story attached.

Alpha_Synergy
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For those interested I shall attempt to explain how you calculate the fastest time.

You have one limiting input (the element you use most) and you can take one element out every two cycles, so if n is how many times you need the element:
2*n

But the last element you take needs to get to the end after you pick it up, do for L the amount of operations (bonding, Calc, etc.)
L+1

The formula becomes:
2n+L+1

(Note: n is the amount of limiting elements for all 6 outputs)

pepijnvanoostveen
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A bit sad you're skipping the story, but glad to see you playing this game!

CntRational
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In case anyone wasn't aware Zach of zachtronics (maker of this game, spacechem, and others) is retiring from the game industry and the studio is releasing it's final game, Last Call BBS, on July 5th. It's a collection of 8 smaller puzzle games

CoolExcite
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I absolutely adore this game! I’ve beaten every base game level, and do the steam page on it sometimes, trying to optimize the speed and stuff, I’m so excited to see you play it

connormoran
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I just found a game on steam called, "Please Fix The Road" not sure if you've seen it before but its a puzzle game with incredibly satisfying transitions, 5-10 hours of content, and super relaxing. I'm not that experienced with puzzle games but I love this one. The only negative thing I have to say about this game is that it is pretty repetitive for the first half hour or so. The game is only 11 dollars and definitely worth a shot, I would love to see a playthrough on this channel.

majestic-a
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Finally! Zachtronics is one of my favorite publishers with some of the best puzzle game around.

jacobb
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This is what I love about redstone machines in minecraft, finding this insanely optimized way of doing a basic task. Would love to see more videos like this.

xDanKaix
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Glad to see Opus Magnum back. It's a difficult game to really explain why you need to do everything you do to get a score. I think I'd be floundering if I didn't have 200 hours in it. But you're doing as good a job with the explanations as possible.

G.Aaron.Fisher
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Hell yes! Looks incredible. Haven’t seen or heard of this before, looking forward to more episodes.

WheezerDescov
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For anyone wanting to know why it's the fastest, adding a third arm means that by the time each arm is used again, it is in its original position and there is no waiting to pick the element up

oscarbarnes
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5000 hours of gameplay later I still love this game. Glad to see it getting attention here!

biggiemac
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I was hesitant to watch this video but you introduced the game mechanics beautiful and now I am excited to see more of This game. It gives me Polly Bridge type vibes. Can’t wait to see more!

ferbg
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I just posted this as a reply to one of my earlier comments but I'm just going to comment it again as it could make these videos even better. Ok, I just watched it again without being zombie levels of tired and that definitely helps but I still think that it could be a lot more followable with just a few changes. First, blowing up the programming while keeping the machine still on the screen like at 11:15 really helps as I don't have to remember the machine and try to visualize it in my head as much while you are explaining it compared to when you just zoom in on the programming such as at 1:47. Second, whenever you reference an arm, if little arrows would pop up then it would make it much easier for me to follow as I wouldn't have to try to find the arm in addition to figuring out what it does, a great example of the lovely editor doing this was at 12:24. In addition, I was watching this on my quite large phone last night and despite 720p, I couldn't make out the numbers on the arms for the life of me so that would make it much more viewable to mobile people. The last thing would be much harder to implement as it would have to be something you would have to think about while recording, but being more precise and saying clockwise or counter clockwise instead of turn. Love your stuff though.
-Doomcat

doomcat
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Ah, I love Zachtronics games, and Opus Magnum is a personal favorite - I've loved the concept ever since the free Flash game "The Codex of Alchemical Engineering." Great to see you playing it!

eimazd
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i really love the alchemy aspect of the game where you have reactants to make products, bonding, different elements, coming from a chemistry background this game looks splendid

whitericeallday