Use AnimationEvents for Animation-driven behavior in Bevy 0.15+

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this is supposed to be a short #shorts

youtube might now have enabled it yet though :laughing:
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would be cool if you could compose event labels directly during the animation process in Blender and other programs, what would make things much easier to keep track of and time.

Wilker_uwu
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This is so cool! I can think of a lot of use cases for bevy motiongfx!



(Sry for the lack of updates on the crate btw I’ve been bombarded by uni 😢😢)

nixonyh
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Great feature and a must have for animation! Though the numbers themselves look a bit magic without seeing them in an editor. Is it possible to add a feature to Blenvy to export these? Maybe a custom keyframe but I'm guessing you can't add metadata to a keyframe in Blender?

jesperpersson
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You know i really want make a simple 3d game in bevy, but i am afraid because. Idk rust well. But i worked with other game engines. Do you tell me your opinion on people like me who don't know rust enough?

davidmcbride
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Is it possible to use Animation for 2d spritesheet animations, or is it just for 3d?

awdsqe