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Using animation events to finish an attack - Multi-Weapon System in Unity - Part 3
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Today we get our weapon animation events set up and get the weapon to recognize when it's animation is finished.
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GitHub link for this part:
GitHub Repo Link:
Player Controller Series:
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00:00 - Intro
00:15 - The Animation Event
00:54 - The Animation Event Handler
04:30 - Referencing the Animation Event Handler
04:59 - Handeling the OnFinish event
06:02 - Informing the PlayerAttackState
07:15 - Handling OnExit in PlayerAttackState
09:42 - Testing to make sure it works
10:48 - Outro
All Assets:
Discord Server:
If you wish to support me more:
GitHub link for this part:
GitHub Repo Link:
Player Controller Series:
Thumbnail art by:
00:00 - Intro
00:15 - The Animation Event
00:54 - The Animation Event Handler
04:30 - Referencing the Animation Event Handler
04:59 - Handeling the OnFinish event
06:02 - Informing the PlayerAttackState
07:15 - Handling OnExit in PlayerAttackState
09:42 - Testing to make sure it works
10:48 - Outro
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