Using animation events to finish an attack - Multi-Weapon System in Unity - Part 3

preview_player
Показать описание
Today we get our weapon animation events set up and get the weapon to recognize when it's animation is finished.

All Assets:

Discord Server:

If you wish to support me more:

GitHub link for this part:

GitHub Repo Link:

Player Controller Series:

Thumbnail art by:

00:00 - Intro
00:15 - The Animation Event
00:54 - The Animation Event Handler
04:30 - Referencing the Animation Event Handler
04:59 - Handeling the OnFinish event
06:02 - Informing the PlayerAttackState
07:15 - Handling OnExit in PlayerAttackState
09:42 - Testing to make sure it works
10:48 - Outro
Рекомендации по теме
Комментарии
Автор

ATTENTION:

Hey all!

I just wanted to announce that this series has been discontinued. However, you can find all the code on the public repo. If you are still interested in this system I encourage you to watch the videos that were posted for the background and then diving in to the code yourself. Feel free to ask me any questions on the discord server.

Thank you to all who supported this series ❤

Bardent
Автор

Nice Bardent! The consistency and content is fantastic! Keep it man!

Ghin_Antonic
Автор

Yeaaa, you keep up do this series, i so glad to see it

ArtemKovalchukl
Автор

My dear friend. I'm glad you continue this series of tutorials
wishing you all the best of health and success

thangnobita
Автор

Hi, i'm from Tajikistan, I found your channel accidentally, when I was looking for better Character Controller for 2D platformer, and I found best one, and I found best teacher too. Thank you So Much Bardent, you are my saviour! I'm learning a lot of things from your channel. I'm with you all the way where you started Setting up the map for 2D Platformer. Wish you all the best, Good Luck();

UnitedUnity
Автор

congrats on ten thousand subscribers 🎉🎉🎊

ericahyana
Автор

Will this weapon system work with 2d bone rigging character. I think it should be.

gamezblock
Автор

only 10 subs left to hit 10k🤗🤗🤗🤗🤗 as always, thank you so much for your hard work

veado
Автор

I would just check the current animation length and use that in a coroutine 😅 This is definitely more robust 👍

filipe_lopes
Автор

Did you draw the cover yourself? They are good

嘉锡李