This Animation System IS AMAZING

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💰 Links to stuff I use:

#Hazel
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I remember when you started this project, deciding to make your own engine. I don't keep up on the videos constantly, but I pop in from time to time. When I saw the thumbnail of this video, I asked myself "is he testing a new game engine?" and when I clicked the video and saw that I was looking at Hazelnut, I was extremely impressed. Incredible stuff, this looks amazing. It's really starting to look like a commercial public engine, and that's insane to me.

TraxisOnTheLines
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The UI looks amazing, much better than any other Dear Imgui app I've seen. I'm sure there's a lot of modding and theming going on, would be cool to see a full-on series focused on the front-end of the editor.

Pedro-jjgp
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I can see the Unreal influence in the graph system and animation system overall, very cool stuff ;)

TheCreator
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I found your channel when I was 12 years old, I'm 20 now studying engineering at university. It's been so fun and amazing seeing your channel and you grow as a creator. I can honestly say you're content is a huge reason I'm studying the kind of stuff I am now in university, so thank you!

ethanbjerke
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Love the Chern! Bro, one of the reasons why I think you're so unique is your engineering background. You really stand out to me amidst the hobbyist crowd. I 100% go to you for any technical aspect of game development and actively seek your perspective on any news in the broader game development / engine world.

ane
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Damn, your engine really has come insanely far. I appreciate all the work that you do

UnderdogDen
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new to the channel, first 3 min in i was like "is this channel actually showcasing a real human being?!"
like its obivuous theres zero mask, or persona, i feel im with a friend ,
how pleasant it is, and also how grounded for learning
your content is and how u go about the sharing it ... a gem
i guess this is a long way to spell thank you a lot mate ^^
thank you Cherno <3

kaemmili
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We do like you Cherno! Keep being awesome! I am amazed how far Hazel has come since I started following it shortly after you first announced it.

eventh
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i totally agree with the point that a game engine has all the tech, during my Neural network class, I have used my own neural network project written in c++ from scratch directly integrated with the unreal engine 4, which act as the brain and drives the car without colliding,
then only i understood that a game engine is such a beautiful tech where we can literally do anything we want

michaelpio
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seeing all this work makes me so inspired to work on my projects so much more

DominikGuzowski
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Really cool to see how far this has come. Serves as great motivation for my own engine. :)

TravisVroman
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Awesome when you can do this, I remember doing character animation over uneven terrain and the director asked why it was difficult to change character's location without feet intersecting the ground. We were animating non-biped characters, similar to Disney Cars, so I had to create an inhouse system using MAX Script 😆 This was over 10 years ago, so there's hopefully built-in features for it now. I used ray casting to get surface position and normal, but that could be very hit and miss back then😀 Always so much people take for granted and it's wonderful for us when tools work flawlessly so we can focus on being creative. Hope you're well, keep up the amazing work and thanks for posting

voodoomotion
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You don't need anyone to continue, as long as you are sure of the success of the project, so continue

SK_AdemBTDR
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This is getting so much better. I love seeing this.

SownJevan
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It's already looks better than Unity Engine. You're awesome!
After a couple of your videos, i decided to write Raytracer with Vulkan. Because i haven't to much time to make gameEngine, but needed some graphics C++ experience to get Gamedev job

faimenDev
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Wow this is such a cool system!!!! I really like how the nodes also get reflected in the editor ui, definitely a great inspiration for my engine as well haha. Thank you for making this video! :)

cankarkadev
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Personally, I'd love to see a 'Feature Showcase' whenever you've got something cool and new to show off for your Hazel project! I think it can also help you keep track of the milestones of changes you've implemented throughout your journey developing Hazel.

I think compiling 'Stream Highlight' videos could be fun as well, depending on how much got done in that stream and how eventful it really felt. I don't think all dev streams would necessarily warrant this, but a stream where you overcame a particular difficulty / bug or where the chat interactions got fun sounds like it would make for a great video!

TristanMillerful
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I have a suggestion: Adding procedural elements to the animation system like an IK solver that blends on top of the animations where you can adjust its influence on the overall animation. This would be useful for precisely positioning the hands or feet on a surface. Also a spine system that uses a Bezier curve to drive the motion of the character's spine would be also be useful for allowing the character to look around smoothly would be really cool to see too.

kevinwu
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It really seems to be coming together! Maybe for your next Hazel game jam, you can have others join you.

bunpasi
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Cherno I would really appreciate if you tackle hard bits of Game Engine development. For example Animation System itself should be a video that you can tackle to help and teach people.

alphenex