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097 - Debugging OpenGL / GUI Application 3, OpenGL Link-Time Shader Debugging

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std::unique_ptr 01 - How to Declare unique_ptr for C++ Primitive Types
std::unique_ptr 02 - How to use std::make_unique for std::unique_ptr
glGetShaderiv - Returns a parameter from a shader object
glGetShaderInfoLog - Returns the information log for a shader object
glGetProgramiv - Returns a parameter from a program object
glGetProgramInfoLog - Returns the information log for a program object
glValidateProgram - Validates a program object
Prerequisites:
077 - (2) Load, Compile, Link OpenGL GLSL Shader Source Code Programmatically
095 - Debugging OpenGL / GUI Application 1, Buffer Overflow, Variable Arguments, OutputDebugString
096 - Debugging OpenGL / GUI Application 2, OpenGL Compile-Time Shader Debugging
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Episode 097 - Debugging OpenGL / GUI Application 3, OpenGL Link-Time Shader Debugging
Episode 096 - Debugging OpenGL / GUI Application 2, OpenGL Compile-Time Debugging
097 - Debugging OpenGL / GUI Application 3, OpenGL Link-Time Shader Debugging
098 - OpenGL GLSL uniform matrix, Scaling, Rotation, Translation Matrices
102- (SETUP) OpenGL Programming Guide 9th Edition - Project Template Understanding & Update 1
Model-, View-, Projection Matrix & NDC - Visual Debug
OpenGL Shader Explination and Walkthrough
101- OpenGL glBufferSubData(), glDrawElements(), Element Buffer Object, GL_ELEMENT_ARRAY_BUFFER
071 - Uniform Block 3, Vertex Array Object or vao, attribindex vs. bindingindex, glBindVertexBuffer
080 - Passing Data From Shader to Shader, Vertex Attributes, OpenGL SuperBible Chapter 03-1
051 - OpenGL Graphics Tutorial 8 - OpenGL Shader For the First Time
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