097 - Debugging OpenGL / GUI Application 3, OpenGL Link-Time Shader Debugging

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std::unique_ptr 01 - How to Declare unique_ptr for C++ Primitive Types

std::unique_ptr 02 - How to use std::make_unique for std::unique_ptr

glGetShaderiv - Returns a parameter from a shader object

glGetShaderInfoLog - Returns the information log for a shader object

glGetProgramiv - Returns a parameter from a program object

glGetProgramInfoLog - Returns the information log for a program object

glValidateProgram - Validates a program object

Prerequisites:


077 - (2) Load, Compile, Link OpenGL GLSL Shader Source Code Programmatically

095 - Debugging OpenGL / GUI Application 1, Buffer Overflow, Variable Arguments, OutputDebugString

096 - Debugging OpenGL / GUI Application 2, OpenGL Compile-Time Shader Debugging

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Episode 097 - Debugging OpenGL / GUI Application 3, OpenGL Link-Time Shader Debugging

Episode 096 - Debugging OpenGL / GUI Application 2, OpenGL Compile-Time Debugging
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