10 Single Player Game Concepts THAT MAKE NO SENSE

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Some things you end up doing or seeing in single player games just make absolutely no sense when compared to the real world. Here are some frustrating and silly examples.

0:00 Intro
0:41 Number 10
2:16 Number 9
3:43 Number 8
5:41 Number 7
7:36 Number 6
9:49 Number 5
11:21 Number 4
12:26 Number 3
13:45 Number 2
14:53 Number 1
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The lost of levels and gear was always a weird one but I did love the excuse you got in Neptunia V. "Why is my level 1 again? Didn't I save the world?" "Yes you did, but then you got so lazy and unproductive you actual lost those levels. They are like muscles, you gotta use them once in a while".

GinkoKara
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A game that handles the Number 1 issue really well is Dishonored 2. I was so excited when I saw you were able to destroy wooden doors.

ploopy
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For me it is when you defeat a really tough enemy that joins your party and becomes borderline useless now that they are an ally. Just spent hours grinding to get strong enough to defeat this enemy and get them to join you and they are 1% of the strength they were as a boss.

norrislaw
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I think, for me, the absolute worst of these sorts of things is the trope that when you are the chosen one or clearly the greatest, other characters refuse to help you until you complete some sort of quest for them. "Oh, your the savior of the world and you need XYZ to to safe it? Nope can't have it until you do this mundane task for me!"

SteveDowell-hbok
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I appreciate how Portal and Portal 2 use the character "Ratman" to explain why there's already route markings for Chell

SupernovaeTech
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Number eight, a game that I kinda think does this really well is asura's wrath. Over the top cutscenes but the fighting scenes where you are actually in control (so no qte's) are JUST as overtop.

Really love that game

robinmaas
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You explained number 9 so *perfectly* ; also, River City Girls 2 has a *comedic* explanation as to how Misako and Kyoko lost all their stat upgrades and moves, that explanation being that after they got expelled from their school, they sat on the couch at Kyokos place playing videogames for a whole two *months straight* ! *LOL!*

ezrafaulk
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I at least thought it was kinda cool the way they explained #6 in GoW. Kratos' wife could see the future and so painted all the places he and Atreus would go during their journey. Made it feel like she was with you the whole time.

EvilAirplane
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I've always thought it was funny how you can walk into ancient sites that no one had supposedly visited in 100s or 1000s of years yet you find all the torches and lanterns still burning. Or how you can find useable items or health packs in them as well. Pretty sure the expiration/effective dates have long since passed.

GalathNox
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One concept I don't understand is how Bosses get stronger when you cut off their limbs or do enough damage to them to get to the next phase.

OnlyonXBOXONE
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One thing that happens a lot especially in the uncharted series are bridges or structures that have been around for centuries, but the second your protagonist decides to use it, they break

tarunaygr
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5:41 To be fair, Jedi Survivor is a great example of a sequel that keeps all the gear you earned in the first game instead of just resetting you completely.

DJresnoGaming
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for Number 6, all those paths that Kratos can climb/follows *were* canonically drawn for him by Faye, as she could see the future and knew the path he should take and so laid it out for him to follow.

harutakami
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Even worse than a door you can't destroy despite absolutely being capable of are the unscalable knee-high walls you can encounter in many games. Dark Souls 2 is a perfect example, since there such an obstacle is literally everything that prevents you from accessing the late game areas.

Case_
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I love that sekiro addressed number nine on this list in that you fight Genichiro three times, but the second time you beat him it's revealed that he is not mortal and find out that a special weapon is needed

connoryoung
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For number seven I always remember Banjo Tooie where you keep all of your abilities and never lose them and the developers actually came up with new abilities to learn.

drude
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RPG Logic: One of the strong antagonists are really powerful and strong when you fight them. But when they joining your team or they become ally after defeating them. They are really weak.

ErrormanGL
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On the topic of #7, I was actually impressed by Forbidden West sequel progression (not losing all her gear in fluke mudslide; that was stupid). Basically all the skills you had to unlock in Zero Dawn were default abilities in FW. Sure Aloy took a 59 level downgrade, but the important level stuff was still there. I wish more sequels did stuff like that

NotMe
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For number 7, Baldur's Gate 1 and 2 come to mind as bucking that trend(also one of the earliest series I recall that let you export your character to the sequel), you might not have all the cool gear you acquired by the end of Baldur's gate for the second game, because you know, you were captured and tossed into some mad mage's dungeon/lab and they sold off all your stuff, but you're not starting back from level 1 and you have access to more gear, and better gear too, because higher levels.

faylinnmystiquerose
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For number 5, there was an Xbox game called Enchanted Arms where when you approach a ladder for the first time, the Player Character doesn't know what it is. The side characters had to explain to the MC what a ladder was and how to use it to climb up and down.

GladioInanis
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