Gran Turismo 7: What's Going On with Multiplayer?

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A look into the multiplayer of Gran Turismo 7 now that it's been released for a few days.

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My Nissan R34 Tune
GT Auto:
- Buy a front splitter and rear wing
Tuning Shop:
- Weight reduction stage 1, 2, 3, 4 (car should be 1, 201kg)
- Sports Hard Tyres (required)
- Carbon Ceramic Brake Kit
- Racing Brake Pads
- Steering Angle Adapter
- Anti-Lag System
- Racing Silencer
- Racing Air Filter
- Power Restrictor
- Fully Customisable Suspension
- Racing Clutch and Flywheel
- Torque Vectoring Centre Differential
- Fully Customisable Racing Transmission

Car Tuning:
- Body height 85mm Front, 100mm Rear
- Toe Angle 0.05 Front, 0.20 Rear
- Torque Vectoring 50:50
- Downforce 80 Front, 210 Rear
- Power Restrictor 80
- Transmission Top Speed 260kph
- Anti-Lag System On
- Air Cleaner Racing
- Silencer Racing
- Brake System Carbon
- Brake Pads Racing
- Clutch & Flywheel Racing

Super_GT
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Tuning races need to be the novelty, not the norm. The best compromise I can think if is to increase the number of daily races to five; three BoP events like in GT Sport, and an additional two for tuning races.

Reydriel
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I am happy and willing to learn about tuning, but at the same time I would want a multiplayer mode where I can just drive in a competitive setting where the only skill required is the ability to drive as nicely as possible.

seyurisu
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The one element that tuning adds imo is the chance to change the performance characteristics of a certain car. Allows for people to race the car they personally like, and not the one that is fundementally suited to a certain track

Schuler
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Personally think that at least one of the daily races should be BoP. There will be some people that just want to jump into a race, who may not know how to tune a car properly, so it's kind of a limiting factor in terms of accessibility.

spicy
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My favorite moments are when despite having racing tires and a short wheelbase, most cars at parking lot speeds still have the turning radius of an aircraft carrier.

callmeshaggy
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For me, as someone who knows very little about cars and tuning, and just knows how to drive a car fast - it makes the multiplayer a lot more intimidating rather than exciting and making me want to play it less. I loved being able to jump into a race in Gt Sport and not having to worry about the millions of small little details you could adjust with the car, and still being competitive.

unomacaron
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I like the fact that tuning is back in this game. I love the fact even, that they're incorporating that into daily races. However I'm one of those people who never learned tuning cars (older GT games my logic would be "if it makes the BHP go up, fit it"), and while I want to learn what I'm actually doing in the tuning shop, it is indeed a time consuming venture that for now is going to just lead to me totally avoiding all online races in which tuning is required. I kind of also don't see the fun in that if everyone is going to go with some car and some specific tune that someone posts online, and end up all very evenly matched and forcing me to do the same. I'd rather just have the GT sport gr.3 BOP races I'm used to lol.

So, I'm with others here in that thinking the tuning races need to be, well, not the majority when it comes to daily races. Just hope they really smooth out the sport mode and quick!
Thankfully for now I've got the glorious main game to go through, and it's full of incredible nostalgic details and just little changes that I love.

I love that my TCS is now at 0 as default with every new car I drive, I love that your own ghost appears in the radar, I love that they have MISSIONS again although I haven't been at them yet so I'm hoping they're somewhat as challenging as the ones in GT4?!

I really hope they keep sport alive and iron out the issues and keep it interesting. First days of the game being out we'll see!

BobsYerUncle_GT
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My preference is 3 daily races: A is open to tuning, B is BoP, and C is everyone in the same car.

karsonkevin
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I never played Gran Turismo, but I enjoy the hell out of watching you play. But I can see how tunning can be an issue in a competitive scenario, it adds too many variables and also makes it harder for new players to engage in an even playing field. In multiplayer, the cars themselves should be the only variable outside of the racing strategy, like tires choice and stuff.

adrielklein
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Yeah I’m not really a fan of this, I feel like tuning should stay in lobbies. I really loved being able to jump into a race with equal machinery not having to worry about who can get the best set up and transmission gearing for the track, some of us don’t have time to spend trying to perfect a set up just to be competitive.

Izanami
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It looks like it shares one thing in common with Forza, which is a very stable, understeer prone default setting once you have upgraded.
Some basic tuning tips for road cars:
- You can improve turn in quite a lot just by moving the downforce balance toward the front wheels, especially on road cars that you added aero parts to.
- increase damping first until the car starts getting too skittish over bumps and then tweak it back. Again, I would increase rear damping more than front, and focus on bump damping over rebound.
- Reduce spring rates until the car gets snappy on transitions and then tweak it higher. normally the front/rear balance is already quite good. the minimum amount of spring is the best for mechanical grip. You want to maximise suspension travel without bottoming out.
- Use anti roll bars to add/remove rotation in mid to high speed corners. Do this after you're happy with spring and damper settings.
- Use tyre pressure to add/remove rotation in low speed corners. stay around 2 bar cold pressure.
- Increased caster is better than increased front camber, makes for good self centreing behaviour with the same level of camber in corners. 5.5 degrees is usually good.
- on 4wd, move more power to the rear wheels

You should end up with a very maneuverable, stable car, where you can turn in while trail braking and then just manage rotation through the turn. Be conservative on transitions as it's easy to over rotate with this setup.

timocallaghan
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I always used gran turismo as somewhat of a hot version/best motoring simulator. I had a whole leaderboard of cars on tsukuba i built on a budget. So i like the tuning races in multiplayer cause it means every race is a hot version style shootout between different types of cars. I say keep one daily race with tuning and one with bop. Best of both worlds.

stijnpaspont
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Definetely need some "BoP" races in the mix.
Hopefully the tuning races will lead to a bigger variety of cars being eligible in those. In GT Sport races most drivers just picked whichever car had the highest quali time.

Malekh
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I'm enjoying learning how to tune, but the game for sure needs to offer more friendly options for beginners and leave the more advanced tuning challenges for those interested in that. Just leave us some options polyphony it's that simple.

rubng__
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I really really enjoy the tuning aspect of cars, especially the trade-offs with weight and power, etc. But they really need to make sure there are no exploits, such as properly assigning PP algorithm weights to things like drag and chassis design; things the player can't control outside of car choice. I think you nailed it, suggesting at least one if not more more BoP Sport races. Your ability to tune a car in a few minutes does show that it is possible to be quick without a ton of effort, and that the system is close to where it needs to be. I remember that GT Sport had a lot of BoP updates through its lifespan, I'm sure the PP calculations and tuning races will be updated and massaged through the timeline of GT7.

_wyans
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They really need to bring in a BOP race, as much as I like the idea of tuning, the thought of doing it with 20 different cars seems very tiring

cmcafee
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The problem with turning at the hair pin could be related to ride height and wider tires/widebody.

If the car is too low, the tires are not able to turn all the way under load and therefore limiting your wheel angle. Happened to me in my 4C

CarloPlaya
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For me, this is not really what I was looking for. For me it was about who's the better driver with basically the same car (I know they handled differently but I didn't have to know how I can tune my car perfectly). So as others have already mentioned, I really enjoyed just looking which car was quickest in Quali, hop in and see if can go nearly as quick.

iampaultrabi
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I love that they added tuning to it. I feel I can get lost with this a lot more now and it is more problem solving that I like, but it should be two different modes. With tunes and without like sport was.

simplymincy