FFXIV: Endwalker Melee Role Actions Guide

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6.3 added Damage Type Indicators! So you better start using Feint.

Unsure of yourself? Don't know what these do? Think you just aren't a Melee Job? Think again!

Here we go over your Melee Role Actions to teach you a bit about them. They are both in-depth and surface level overviews meant to give you a starting point of how to use your toolkit! These are some very important skills that give you quite the edge in progression. Don't ignore them, you're going to see lots of use!

Patch Changes:
Patch 6.3: Attacks now list their damage type, Physical/Magical/Special

Timestamps:
Intro: 0:00
Important Note on Role Actions: 0:53
L8. Second Wind: 1:16
L10. Leg Sweep: 3:48
L12. Bloodbath: 5:33
L22. Feint: 7:05
L32. Arm's Length: 9:16
L50. True North: 11:29
Outro: 14:32

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#FFXIV #Endwalker #melee
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If you play multiple jobs, my advice is to keep these skills in the same spot on all your hotbars. You want to have the muscle memory to hit these skills reliably, so always having them in the same spot will save your bacon when you need to. This includes similar skills in other job roles like Surecast (Arm's Length) or Addle (Feint)/[insert Physical Ranged Raidwide Mitigation here]. I don't see it often discussed but it is immensely helpful.

nemothesurvivor
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It seriously frustrates me when I go an entire duty without ever seeing a Feint or Addle debuff marker on an enemy. Thank you for this!

johnnyD_
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I'm glad I'm not the only one that thinks that SAM job quest is a weird difficulty spike lol

NeroNyte
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In endwalker content and a few shadowbringers fights tankbusters are denoted by a big red arrow on the tank, so there's an easy tell for feint, in earlier stuff or for raidwides you have to either remember, or guess by the name. Most tankbusters have names like "heavy slash" or "Ultra pummel" that sound like a big hit, raid wides tend to have less consistent theming but any cast with no mechanic tells with a name that sounds like a generic attack and nota massive hit is probably a raidwide.

Cassapphic
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The Costa Del Sol duty was crazy 😭. I cheesed it with potions because the monster enemy kept slapping me with its hard hitting aoes.

Zezepo
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Arms Length is hands done my favorite Role Action together with faint and Bloodbath. Everything that makes me defy normal roles and tank as a dragoon is awesome

holschermarc
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oooh, i was actually just thinking about how a guide like this would be useful as i've been trying to use "minor" stuff like feint and addle more often

krise
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I swear I'm always the only one using Feint. To the point I started wondering if I was missing something since nobody else seems to be using it 😅 tbf I am only doing casual content and just reached Endwalker so I guess the effect isn't super noticeable, but at least I'm getting into the habit of using it.

kayatsa
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I like to use Arm's length to deny healers who try to deny me a last second backflip!

Narlaw
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Great stuff as usual, Wesk. Can I ask if you would be interested in doing a video about your favorite Jobs?

StriderZessei
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Does second wind still scale off strength for ninja/rogue?

Kate-msmn
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Doesn't feint also reduce the damage of enemy auto-attacks? Most of those are physical, so if the tank is being pummelled by those (and that can be as scary as busters) you can help the healer keep up with that too

just_dspairity