CS:GO - How Close Should Teammates Spawn?

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Do people spawn too far apart? Are spawn points too variable in nature? Discuss.

0:00 - Houngougone's struggle
0:36 - C Shape Summary
2:20 - de_Ancient's spawns
2:58 - Non-priority spawn maps
3:58 - Summary of spawn variances
6:46 - Non-Valve Mappers
8:46 - Conclusion
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The entire team should spawn as one vertical column of players stacked one atop the other. The team must work together and coordinate so the players on the top don't die from fall damage. The teams then proceed to the center of the map and feed themselves into a giant meat grinder. More remaining HP means more meat. The team with the largest resulting hamburger patty wins.

Sliphantom
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It seems like every few months I go "Huh, I don't play this game but this video seems like a neat concept" and I'm greeted by the pleasant surprise of KliksPhilip's voice

JackRackam
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Ok, I'm sold.
I'll be using the 'C' shaped spawn point layout from here on out.
Thank you for taking the time.

DividedWeFall
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The fact that CT's could completely lose top mid control on Mirage if nobody gets the spawn closest to the vent makes me surprised nobody is really talking about this

cyandrix
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I'd love more videos on anything Jeff talks about, just to hear you say Hounganghounghe.

Propulus
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Having that 0.1s less charge time could be game changing, you could be a whole meter ahead of everyone when you get headshot from across a large area!

Rex-syye
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1:34 I love how the jump into death is marked as a route to exit the spawn with an arrow here :D

ChannelOfJoe
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As a research assistant myself, I have to praise your approach to proving and disproving claims. I can 100% see you being a lead in a research team at a university. I love how you mention all the limitations of your methodology. In my area, we call them threats to validity, and there are 5 types, each with its own descriptions and significance. Cheers <3

IgotDis
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4:38 that arrow pointing off the building into the void is hilarious lol

MyPing
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I'm honestly surprised that by now there aren't just 5 spawns reserved just for 5v5.

CastledCard
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'so many shades of grey that i woke up chained to my bed', thats one of my favorite things about watching youtubers like philip, the subtle stuff is ingenious

Alex-srpq
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8:30 Invalid spwanpoints give an error message in the console, e.g. "Invalid terrorist spawnpoint at (<x>, <y>, <z>)". Can easily be found in the console using "con_filter 1; con_filter_text spawnpoint" before launching the map. But yeah, a compiler warning would be nicer, maybe.

ndpopcornxD
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Ah yes, HUNAAAUAAAGHHH; my favourite twitter person.

Dribbleondo
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There is an important difference between input RNG (the cards you are dealt) vs output RNG (what the cards do after you play them). Only the latter is usually bad in a competitive game because you can't plan with them.

squelchedotter
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I have small suggestion. When you are showing graphs/tables please move them a bit higher so subtitles dont obscure the info :)

krzysztofon
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hey philip, just wanna tell you I always loved the chill vibe from your vids, also congrats on 1m!

Hurb
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1 second into the video and i had already spilled my drink laughing

Kubader
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1:34 The upper one does definitely lead out of the spawn

plezha_
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I have a medical final exam tomorrow cant concentrate for 10 m straight, yet i watch 3klik video harder than anything I ever studied

Dr_goman
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Ohh that explains all the notifications... :>

HOUNGOUNGAGNE