Should Counter-Strike Have Destructible Environments?

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I tried out Inferno with destructible environments and completely destroyed Dust2.
It works in Rainbow Six Siege and Battlefield, why not Counter-Strike?
We can all agree levelution is a stupid word.
The wall goes BOOM hahahahaha

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Schrödingers Box: It is both there and not there, until you go there and check

LostPhysx
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My last working braincell: 4kliksphilip isn't real, it can't hurt us.

4kliksphilip:

GoofballPaul
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2 years later and I'm still eagerly awaiting "Competitive Counter Strike but the walls go boom boom."

Smpn
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The OGs know there was a hammer on the thumbnail instead of diamond pickaxe.

detallicate
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I'm really excited for "Competitive Counter-Strike but the walls go boom-boom"

notoriousquinnb
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Every other game: PURE D E S T R U C T I O N
CS:GO: smol explode

zidaster
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The end is a little big planet reference that made my day man, thanks

shinren_
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The window on Mirage market “am I a joke to you:(“

mike
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Fun Fact: R6S originally had destructible floors in early development but since it made gameplay too chaotic the devs added metal beams to the floors and put hatches in certain parts instead

renkar
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No ones talking about how WarOwl's first strat was to go suicide bombing lol

raptor
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the little big planet music at 6:34 fit so well
thank you for the mini nostalgia trip

aajambles
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A lot of pro teams run setups on mirage that involve not breaking that vent and as someone that watches lots of pro cs, it does actually screw over flanking Ts that get behind enemy lines sometimes to the point where i think it should almost be broken less often

irkedcs
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i liked the Little Big Planet music at 6:34 :) LBP was a big part of my childhood growing up (one of the main reasons I got into game development) and that gave me pleasant flashbacks filled to the brim with nostalgia

karu
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"If the map ain't made for it, noooo."
-Brent Newell

samalombro
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*I hope no chickens was hurt during this vi-*

Makinator
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POV: You’re happy cause Warowl finally uploaded.

scruxy
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That breakable apartment wall in inferno would actually be a good way to balance the map. If they made a window there to reward Ts for apps control

yobobby
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0:26 i think everyone who has been watching warowl for a while has predicted that nooo

chadiharmouche
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Damn my boi lost weight good work with the training.

krijay
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I think it could be implemented in a way that you can buy the sticky explosive for a specific cost and it takes up one (or more if it's too good) nade spot and it can destroy/remove very specific things on maps if you throw and explode it on them.

The banana wall was a good example, it'd be very good to have very small but impactful dynamic changes on CSGO maps, it'd add an interesting mechanic for sure.

keatonwastaken