Why Terraria Progression is a Flawed Masterpiece

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Why Terraria Progression is a Flawed Masterpiece. Terraria, the first game in history to hit 1 million positive reviews on stream. Impressive for a simplistic indie game that released over a decade ago right? So the question is, what makes Terraria so successful? Today we delve into what fundamentally makes a game good and take a look at Terraria masterful progression and what can be done to make it even better! Enjoy!

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#terraria #terrariamobile
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That was one of the greatest face reveals I’ve ever seen. There was no build up, no hype, it just came out of nowhere and it was amazing. Good on you man!

williamgreenhalgh
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absolutely phenomenal, I agree that if almost everything is perfect, a slight small mistake will stick out like a sore thumb

GitGudWO
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The transition to hard-mode was so surprising to me because i thought hard-mode would be super short

ajamid
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It would be cool if both the Empress of Light AND Golem were required after Plantera, and once you defeat both there's a message like "The moon has noticed your triumph over the light..." triggering the Cultists at the Dungeon

hatennafromhoenn
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Golem being easy to defeat might be a good thing. Throughout hardmode things were difficult, but now once you’ve defeated this easier than most hardmode boss, you start feeling powerful again, and now you have this confidence to continue and complete the endgame with every item at your fingertips.

FishyRemix
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There is nothing more satisfying as a Terraria veteran than to get new friends into the game and watch them scramble their way through the progression just like I did all those years ago. I remember when I first started, the mech bosses were the latest bosses added and honestly, progression has needed some tweaks and reworks ever since they expanded past that point.

Also that shirt is absolutely awesome!

troy
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I definitely agree that the late hardmode progression causes weapons to get redundant. I hope they do something major to fix this. I think pre hardmode and early hardmode are literally perfect

ELias-vnyv
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I totally noticed that about the golem progression too. I was talking with my friends about how killing the martians were entirely meaningless because you can instead kill the pillars and get some of the best items for basically free. I almost consider empress of light the real final boss, and pillars + moon lord is just a victory lap lol

DylBro
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World progression is possibly the most important thing to me. In Terraria it is as small as a meteor landing, or its going into hardmode and seeing the hallowed and corrupt/crimson spread into your world. I think the idea of world progression is extremely important aswell. Well done!

TheSkapoos
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Golem is like a dad buying you ice cream before telling you about the divorce

iTheDarkKing
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unlike terraria progression sockrteez is just a masterpiece

entabruh
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My only problem is what's after Moon lord: Nothing.
There's nothing else for you to do with your cool new armor.
You only use your lunar events weapons once.
There's always something to chase during the entire game, and after you kill the final boss it feels like hitting a brick wall while going at 100mph

chupacabra
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I love when fighting duke fishron with way underpowered gear. That’s terraria progression

epicnoob
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I think the lunar weapons should need Luminite to craft. There are so many good post-golem weapons that no-one ever uses because the Cultist is easy and you can’t lost to the pillars, and the pillar weapons are so much better than the other post-golem weapons. Moving them to post-Moonlord leaves much more room for weapon choice and creativity. The problem is that it means the pillar rewards are inconsequential until after the final boss, so maybe they should be ingredients to some important late-game accessories, because right now most of the best accessories are available pre-Golem.

AshenDust_
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It's a good point! I personally think Terraria's endgame is the most flawed part of it.
One, for the reason you mentioned; too many awesome weapons that immediately get replaced by the solar eruption and co.
But also, the difficulty spike of the pillars and Moon Lord can be frustrating because the last bosses you fought are... Golem and the Lunatic Cultist, two pushovers. Then, you suddenly have to fight hundreds of incredibly fast and deadly enemies? And the Moon Lord is insane too, I've beaten him many times but still can't dodge all those homing attacks consistently.
It kind of lulls you into a false sense of security, and not in a cool way.

thecrimsonaxe
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I remember my first playthrough of terraria in 1.2. I love the fact that despite having no wiki, no outside help, and only my watching my dad play as my guide (I was about 9 at the time), I managed to beat the game through golem, found a duplication glitch, and Using the flamethrower and loving it. I built the ugliest house ever and it has been my favorite playthrough ever.

notZabami
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For the longest time, I’ve always felt this way towards Terraria. But I could never have explained it in a way that you have. Amazingly put together. Bravo sockrteez!

theammar
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I love how you progress so gradually that the only real big leap is when you get into hardmode

ecstaticryan
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Hope you enjoyed todays video folks! We're only 1.3k subs away from 100k! Absolute madness! ❤

Oh and fun fact, my first video had a face reveal lol

sockrteez
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I hope Redigit sees this and acts on it for the next update - I have always felt the same way! There are so many unique weapons which are quickly being killed off as soon as you beat the lunatic cultist! It's such a shame.
Thanks for this video! It is great!

shaydelity