M2S Savage Guide FFXIV Arcadion

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Guide for Arcadia 2 Dawntrail FF XIV Normal. Honey Bee Savage Guide

Thank you for watching. I try to strike a balance between detailed explanations and brevity. Sticking as close as I can to the strats pf is using.

Find me at:Discord: HopeP
In game: Fueisu Hope (Cactuar)
Twitter: @hope_xiv

00:00 Intro
01:43 1st Beat
04:00 Alarm Pheromones
04:45 2nd Beat
06:25 Alarm Pheromones 2
08:20 Rotten Heart
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wow its the best cleanest guide ive ever seen. very easy to understand!

goguma-iq
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Thanks, mate! I loved you way of showing things. <3

joseluisdossantoscruz
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Should add a mention for PF that most other guides will do Beat 3 tower/spreads working off Drop/spread poison positions, and not off clocks position, results in OT and H2 killing each other or missing their tower in some PF i've seen

dragon
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like the Poisen Pop mech explanation here (some other guides don't explain it as well)

VampireNoblesse
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As someone who was there all those years ago progging Coil on content, you just gave me fucking PTSD saying "Mario Kart Strat"

spiritedkodama
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4:11 you can just stack together and move clockwise in the arena

AshKujo
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the most success i've had with alarm pheremones, still not amazing though, is having the melee take it to one side and the ranged all group up far away so each group is only getting half as many potential dodges.

the bee spawns and targeting being totally random leads to one group just getting boxed in and massacred sometimes though. Savage is supposed to be structured mechanics, it's kind of super annoying

mjkuhnke
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so for the uptime strat on melees for Beat 2 Love Me Tender, I am imagining that you can simply follow, CW, the disappearing baited AoEs on one side of the stack pairs, while the unmarked players also do something similar, except they stay ahead of the rotating pairs of stacks. So four direction, 2 dropping baited aoes, and 2 following/leading the stack markers until it is safe/convenient for them to step into to soak the towers.This also means you'll pretty much have all 8 players going in a conga line at max melee around the boss circle lol
Granted, I'm unsubbed, and will be skipping DT, so I don't have any actual relatable experience to check with in reality.

CatowiceGarcia
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4:05 hard disagree its time they bring some mechanics that require you to open your eyes and be able to move around independently.

unixtreme
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Ugh did u came up with defam clock? Ruined PF. Just run back after run back.

joelvaldes
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"hardest mechanic in the game" (ment of this fight, no?...)
...
think TOP has one or two of the "hardest".., as an old 2D shooter fan, this M2S mech feels "easy"
...
(personally, I hate memory mechs more xD.., guess the weed doesn't help)

VampireNoblesse