Getting Started with Unreal Engine 5 and Blender

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We start this UE5 game development series by introducing 3D world concepts and showing the basic workflow for creating 3D objects. We model, UV unwrap, and texture paint a simple 3D mesh in Blender, and then import it into a new Unreal Engine 5 project.

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You can spot a coder when he links help documents inside the video and in the description.
Love it

monishm
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The best channel I came across yet that highlights UE5 and game development generally. God bless you

nazariymikhnovskyy
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15 minutes were enough for me to understand both Blender and UE, Please kept up in this pace

مقاطعمترجمة-شث
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Thanks for this series. As is the case with others here, my story is similar to yours. Been a gamer for 40 years, programmer (not in games) for 25. Always liked programming games as a pastime and just now decided to pick up Blender & Unreal. Looking forward to following along and learning from your experience. I very much enjoyed this first episode. The work you put into the pace and editing really made it a joy to watch and learn from.

halekiomajere
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1 and 52 seconds in an you've essentially described my exact journey

HappyHitman
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Nice overview, I'm starting the transition from years of 3DS Max and Vray offline rendering to Blender and UE5, being able to see and edit in real-time has brought out the kid in me again. Will keep an eye on your journey! Be interesting to see the difference in approach from a coders perspective vs an artist

ManofContrasts
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I tried to join a game jam early last year, but it all fell apart with people's ambitions outweighing their abilities with the programmers etc. One of the problems I found as the only 3D artist was making shaders in blender and working out how to export them as things which could have different shaders inserted in place in Unreal. Usually, where I used a single UV map and exported the models with multiple shaders, it only had a single slot in Unreal for a texture, and didn't follow the different material slots I had set up and worked out in blender, so I had to try and work out metal shiny areas on a different map somehow, along with decals and no decals etc. I'm still not clear on how to do it now.

I want to add that the metallic wasn't simple. It was metallic paint as the model was a robot, so it had matt areas, reflective glass, and plastic areas as well as the metal surfaces.

Spacecookie-
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Men you videos are like channel with 1 milion subscribers wow

Cipsko
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Unreal 5 did not automatically do the triangles when importing/ exporting. The triangle counts are the same in UE5 and Blender. There are two polygons in the barrel mesh and is less performant.

beaverundercover
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nice video.. i'm in a similar boat having worked as a programmer and have made a bunch of little 2d games over the years and tried to pick up unreal a few times but never stuck with it. i feel like im learning it all new again ;p look forward to seeing your progress :)

serloinz
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Really like your videos and the content.

tommy
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Looking forward to this series as I am starting my Unreal journey for school. Just subbed!

ThemildmanneredgamerBlogspot
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Midlife crisis. What spare time. Are you me.

russelllapua
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What :D :D, you use Windows. year 2017, im building Unreal Engine with source in Linux. And i have a ten years old computer. Only testing can i do it. One day later, yes i can.

tuomasandfolkmusic