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Implementing Skybox with seamless cube mapping

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The Cube mapping reduces the number of objects required to draw a scene in order to make the scene look populated.
A cube map is achieved by wrapping six sets of images on six faces of the cube.
Book: OpenGL ES 3.0 Cookbook
Chapter 7: Textures and Mapping Techniques
ISBN: 9781849695527
A cube map is achieved by wrapping six sets of images on six faces of the cube.
Book: OpenGL ES 3.0 Cookbook
Chapter 7: Textures and Mapping Techniques
ISBN: 9781849695527