Material Design as Fast As Possible

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Google's new Material Design standard is actually pretty interesting! Here is a brief explanation of the standard so far.

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How about a separate channel to supplement this; As *deep* as possible?

bluephreakr
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it has been six years and material design keep on evolving, very nice

erin
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yo Linus BRO!, make a video about kernels, like windows, android, etc. thanks!

xodius
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actually "material design" makes me think more of cad and engineering than fashion.

kght
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suggestions:
Mosfets, diodes, capacitors, chokes & more
OR
Wattage, amperage, voltage & perhaps ohms?
OR
VRM & digi+ VRM

Please consider one of them :(

KeyvanKhademRavandi
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Can you make a video about TFT display, IPS, super amoled and the new super amoled that Samsung used in tab S.
These are the main points which I'm concerned about:
1. Viewing angles
2. Color range
3. Brightness
4. Battery drain (If it's possible)

PrivateHash
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SSH, FTP, SCP and VNC. As fast as possible.

TDPEquinox
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Hey Linus, I can't wait for the material design overall for the LTT forum!!

beebskadoob
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"an eclectic collection of random functionalities all bolted together and then stuck into your pocket"
that is... honestly the most accurate description of android that I think I've heard from my experience
lol

littlelamp
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Techquickie is the best!! Fast and easily explained. I am subscribing.

fear_less_
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This video actually taught me a lot. Thanks!

amiramduby
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This video was pretty good, I had a very vague idea of what exactly Matias Duarte was talking about in regards to material design, so this video helped a lot.

Shackleford_Rusty
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I have appreciate your accent and the way you present . You really inspire me . Wish you all the best continue

zinebmhb
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At the end of the day, All material design is for is to make newer devices look different from older ones without material design so people shell out the $ for a new phone or tablet...

usernameXunavailabl
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What Linus left out is why we have design philosfies, having a set of rules that a user interface follows is the equivalent of the laws of physics in the real world. It helps the user understand how things work, if different cities had different laws of physics we would have learn how walk in each one, same in software, if all the apps work differently using one app coming from another can be hard.

MentalEdge
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Microsoft got it right in terms of mobile OS design. Having little screen estate available, a flat, clean, chromeless and typography-based design is best, with subtle hints of motion like transitions and letter movement. I'm sure Google put a lot of work into this, however the UI is still space inefficient, prone to clutter and based on old, large screen design principles.

Retrovibes
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Thanks for this videos they are very helpful

ChavezPR
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This was great. I had no idea what Material Design was, and I had just watched a video about it. Thanks!

rickstockton
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Would you guys be able to do an episode on highs, lows and mids in audio terms?

JETBLACKPRIEST
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I would like to know more about this. Requesting part two.

Sealerrage
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