All Season 12 Features Explained | Sea of Thieves

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8 New Features in Season 12 Explained

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This is the update I’ve been waiting for for so long. We finally have significant core changes to the sandbox and a PvP shakeup. I’m so excited! And season 13 will be Flameheart’s ship (which I imagine was inspired by all the videos of people taking over skeleton ships), which will probably be one of the coolest new additions ever.

jackmcnally
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Thank you for not making this a 15 minutes video Phuzzy! Your ability to condense information while still making it clear is why I watch your amazing guides! :)

Bulldosaur
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1:09 I don't think that this means that an enemy can have 2 weapons AND a dagger. I think what they showed in the reveal trailer, where the enemy picks up the dagger and uses it, is a scenario where both players have the dagger equipped.

niek
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It depends on how much damage the new weapons do, but as a helmsman that has line-of-sight on most of the deck all the time, I might end up using Eye-of-Reach and double flintlock, with a windcaller on hand. The throwing knives seem like a fun alternative to a flintlock as well.

theodoric
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I’m curious how the skeletons track players once spawned, could be a guaranteed way to find tuckers which personally doesn’t sound great, maybe give certain emotes stealth mechanics besides just hidden gametag?

ThatGuyHeimdall
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That double barrel pistol is looking like a ton of fun for being a pirate gunslinger.

vancarson
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Im most looking forward to the knife

I like that the knife uses a weapon slot. It has versatility as it can be used as a melee weapon. And if your opponent picks up your knife they have to use it, or drop it. They can’t store it for later use. All of the weapons in Sea of Thieves are situational and part of the balance comes in choosing your load out. So the knife should take a weapon slot, as it’s not really considered a throwable like the blunder bomb.

xNightHawk
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Im mostly solo-ing these days so Im looking most forward to the Throwable Necromancy kit for dummies.
Its gonna help quiet a lot in day-to-day stuff

kristofdombi
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Hey, I just wanted to let you know how much I appreciate your work. I've learned so much watching your vids.

jimmyjacketsgaming
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God this year is looking insane for SOT

alyxg
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Brilliant video & well condensed! Thanks

PrimalNomad
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They finally added things. Yay! Not cosmetic. Things even better. Finally zip lines. Hell yeah

magicpyroninja
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nice summary! can't wait for all this stuff

EssentiallyFalse
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One would have thought they would have had a dedicated team to fix bugs already. A bit annoying that after six years they’re only just taking the health of the game seriously.

KatoKiyomasa
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Finally, I'm glad I completely skipped these last 3 updates.

They were shit, now hopefully we get the good stuff

peanutrule
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Honestly I might become a throwing knife main, seems like a fun pistol alternative

REAL_SSC
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That's also means the brigantine might don't know the mechanics of it yet. Fully not be the fastest ship anymore. It would still be the base fastest ship, but you get people galleon the new one thing and if you're traveling into the wind boom or the brigantine just gets 10 times fast, faster. Either way, it's a win unless you're a sloop

bethanysrichardson
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I love it all except the horn. That horn has me worried. I sincerely hope its not purchasable and just found as a rare drop in siren temples. I feel that alot of this is going to go through some HEAVY fine tuning. When you release too many tools into a sandbox there are bound to be unintended outcomes that may need to be fixed.

John_Conner
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Pokeball skellys, Ziplines, and throwing knives... amazing

talldorkandhandsome
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I wonder how many throwing knives you will have and what happens with them when you hit someone, as they only specified you can retrieve them if you missed, so when you hit someone, you'll probably lose them. Curious if you can empty your hand if you forget to leave the last knife.

JacobLukasiewicz