4.2 Eevee Light Problems: Solved | Quick Setup For Environment Texture & Global Illumination

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In this Blender tutorial, we have discussed the lighting issues in Eevee Next and how to set up better global lighting like Cycles. We have discussed the topics like global illumination (GI Approximation) and Environment textures. Finally we have also discussed one example for appropriate shadows. Please watch the video for the complete tutorial. If you have any question on this tutorial, please leave your comment below.

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Timestamp
00:00 Introduction to Rigid Bodies
01:06 Adding rigid body physics for an object
02:59 Active & Passive Rigid Bodies
03:39 Dynamic & Animated options
07:11 Convex Hull, Box and Sphere shape options
09:31 Using the mesh shape for hollow objects
10:40 Friction and Bounciness in collisions
12:02 Effect of mass in a rigid body movement
12:56 Rigid Body options in the Scene properties
14:02 Conclusion and common problems
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Using the socket Is Transmission Ray on the Light Path node give an output almost identical to Cycles. This make sense as Eevee doesn't have a Light Path node. That is the missing link what separates Cycles form Eevee and how it handles SSGI.

MyStudio-ioso
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Great lesson again! I could not make the correct reflection of objects on a curved mirror shader surface of another object. For example, the sphere with the material of reflections does not display the entire object but only part of it. Is it possible to make some fake shader?))

jamescolin
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Very timely. I just downloaded Blender 4.2, and my renders don't look like my textures.

putinscat
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Hello my friend
I hope you are well.
How to make the cube texture well in comparison videos?

Persianddata
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Hi Thanks for this explantion on 4.2 eevee render.
I have a question on glow effect. I want to animate a led light in blender 4.2 eevee. Do you know how to do it ?

nikolas
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I wonder what the light threshold was set at because it's such an important render setting that I've never ever heard anyone talk about. it used to be set at 0.01 by default which can definitely make this happen. it should be really low like 0.0001 (I used to set it to 0 but that bugs out the renderer now in 4.2).

ped-away-g
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Hello my friend! very cool videos. thank you! Im starting in this world, and ive tried to make some data comparisons video, but my computer did not have the capacity to run the render (it would take 3 days). Can you share some minimum pc config to run these type of videos? thanks in advance

eduardompenna
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I need help sir please
I applied emission on charcaters eyes, and applied bloom on it, here two eyes are bloomed, i juts need one eye bloom effec, how to customise bloom effect? I use evee engine, Please sir I'm big fan of you, waiting....please reply... please... please ❤❤❤

BhondvaThem
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Can you make a video on PC build so that blender can run smoothly without any hindrance like i5 or i7 and their relative components such as mother board, ram, graphic card etcetra etcetra and what will be its approx cost?
Some information about laptop also.

chahak
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Speaking of Eevee lighting....do you know where Eevee's volumetric lighting has gone. I am having issues trying to light up a nebula in 4.2. I donee where the settings have gone.

s.patterson
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Sir can we change the background of any already made video made in 3d blender (for example if some one use their channel name or logo so can we remove it

NaturalGravityOfpakistan
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hlo sir material preview cube is displaying grey or black color please replay me

mannemmannem-sy
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It’s changed so much that really we need to be able to switch between evee and evee next

zurasaur
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Hey how to reduce noise for low light scene in eevee😢

InvisibleO
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Hello,

My eevee render view is showing completly black so much so that even my lights added to it no longer works (my scene is no longer lit) compared to the previous versions...

How can i fix this?
I as well added sunlight to try and see whats wrong with my scene but its completly black.

TronicD-rt
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Hi brother Why when we enter several flags together in the video, they appear in strange shapes during rendering?

Persianddata
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Unfortunately it is over complicated...

lightstl