How to Hide Your Emitter and Keep the Light in Blender 3.0

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Keep the light your object emits while hiding the actual object.

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If only all technical videos could be this short!
Under 15 seconds per tip, no intro/outro, no dialectical wandering, with visual highlights, good recording and a precisely chosen title, it would be perfect.

Armitage
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For those still having trouble: If your area light is still showing up on surface reflections such as glass/metals, you need to disable the area light "Glossy" settings under Visibility->Ray Visibility (same drop down as video)

foxtail
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This is the kind of Blender tip I love. Under 30 seconds. No annoying preamble. Beautiful.

robbie_
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I've been trying to hide those lights since my last blender projects. Thanks, man!

damariowatson
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OMG, such a simple solution, yet so effective!! I was cracking my head on this one, THANKS!

(In my case, I had to disable glossy, as camera was already disabled)

XhereonFH
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ray visibility is not on my version of blender 3.4. is there an update or solution someone else found?

dontforgetmata
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Straight to the point, thank you very much.

Navidain
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Ray visibility isn't there. help.

Seaitees
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I was just looking for this the other day. Thanks!

CGDive
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I want to save the light reflected on the liquid crystal of an object and get rid of the light reflected on the floor, what should I do?

When you turn off the glossy, all the reflection light disappears :(

amen
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I came across this because I thought I was going nuts. Couldn't get it to work. In some situations you may want to disable" Multiple Importance" to prevent the emitter from showing in reflections. In my case the reflection on a window facing a sun light.

hardwiretoo
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Holy smokes, just straight up answered. Thank you.

heiro
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Ray of visibility doesnt show up at 3.1

hazemsabry
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is there a way to achieve this in eevee

armaanseth
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is this possible in EEVEE ?
i am trying to do something a little bit different but similar. I would like to stop the light hitting an object, so its like using a "flag" in real life cinematography.
any advice is really welcome thanks a lot

dfgoijoi
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Hey this is NOT the case if you have multiple Scene layers, e.g., one for your objects in Cycles and one for the atmosphere in Eevee... I had to delete the mesh lights in the Eevee Scene layer because I couldn't select (at least in 3.4.1) the Camera Ray Visibility tick box, because in the Eevee render layer there is no Ray Visibility submenu! Yo!

jeffreyspinner
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It's so simple? Man I've struggled MONTH NOW getting it right 😡😃
Switched it off in the outliner etc....nothing...😅

M.I.F..
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This didn't work. Overlays > Viewport Overlays > Extras. Maybe it changed in 3.4

kenzietownsend
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Omg for once, someone who is just straight to the love it

carmenworthge
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seems not to work with blender 3.2, I was about to uncheck the camera value but it was already unchecked and I still see the emitter, seems to work first when I uncheck the transmission option too

AutumnRed