Interface Overview - Blender 2.80 Fundamentals

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Blender is Free and Open Source Software

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This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu.

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have to give it to blender, they do what corps could care less doing, MAKING FULL TUTORIAL VIDEOS OF THEIR OWN DAMN SOFTWARE

mmoarchives
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0:19 informative display
0:58 Panels
2:13 Viewport menu
3:08 Right click menu
3:50 What's a pie menu?
4:40 Timeline
4:58 Properties editor
6:35 Outliner
6:56 alot more property tabs
10:25 Lamp object
10:46 Camera object

ceaserjuarez
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This channel is a like a free college education on Blender.

MicahBuzanANIMATION
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The new Blender UI is truly a thing of beauty (tear drops from one eye).

MuslimComputerTuts
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I'm so glad the stigma of Blender's interface being difficult has started to wane.

strum
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i went from playing games to learning blender since i literally have nothing to do due to corona lol

MARTINREN
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Normally I ignore official tutorials by default, but this series is amazing so far. Perfect pacing and depth; I'm not being treated like a child or an expert, and I feel like I have exactly the right amount of information to start exploring and learning on my own while still getting stuff done. Thanks for making this <3

sleeves
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@Blender
5:40 For new people, to render what your camera sees Press F12, or in the main menu -> 'Render' -> 'Render Image'. To get it to stop popping up a new image window in the main menu -> 'Render' -> 'Display Mode' -> 'Image Editor'.
While I get the process is in a separate video to show other features first, a fundamental that's missing is being able to *see* results in the first few minutes of trying blender, if you go in the render workspace it's just blank with no obvious "render" button, nor does that context tab have one. Then when you do spot the Render menu, on ms-windows, a default installation makes a new separate window for rendering instead of switching to the render workspace. Just saying the core intent of the software and the learning impact of seeing an output shouldn't be buried 23 videos down, thank you.

TheNewton
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As someone who has never done any kind of 3D work, I have to say I am completely overwhelmed just six minutes in. You are fire-hosing information into my brain. It's a massive dump of unstructured facts with no motivation, application, integration, or practice. I just learned I can make a new View Layer using a box at top right immediately after learning I can make multiple scenes. But... I'm not totally clear on what a View Layer even is!

ganymede
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Me a week ago: blender cant be that hard to use.
Me now: *looking up every posible blender totourial* WHY IS LIFE SO HARD!!!

wxtermelonqueen
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Been using Blender for 5 years and I gotta say each update makes their software more and more easier to use!

Nariji
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I love the fact that this tutorial displays the keys pressed when performing an action. THANK YOU !

Tabootrinket
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The new UI is a game changer. This really drops the barrier to entry on Blender. Great update, keep up the usability enhancements!

jon
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Thank god there is this playlist. I spend four days listening to many other users who try to explain what is blender basic about. I'm a 3d artist so to transfer knowledge from max maya to blender is easy.... but to hear bad fundamentals tutorial that end up not `100% cover everything, is hard. Thanks blender for this. If all is good, i will definitely start to donate yearly. :) Just shock how much blender grow vs ten years ago.

kingsufi
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When he says "I hope this is helpful for you" in the end of the video, I am basically already screaming "THANK YOU SO MUCH, you saved me so much time"

NaianeMarinam
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I’m a little lost and there’s just no way I will remember a fraction of this tutorial. With the greatest of respect, might I suggest a series of short tutorials, each of which has an end result but uses a small, and slowly increasing number of features so that the newbie gets to build up the required knowledge step by step?

AntGeezer
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For my own reference:

0:19 informative display
0:58 Panels
2:13 Viewport menu
3:08 Right click menu
3:50 What's a pie menu?
4:40 Timeline
4:58 Properties editor
6:35 Outliner
6:56 A lot more property tabs
10:25 Lamp object
10:46 Camera object

nothinglastsforever
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Such a great video for blender adopters and 3d beginner who wants to jump in and learn blender. I wish we had something like this back in the day when I started using blender .

aandre
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im glad blender made these tutorial themselves to teach newer user how this works, thank u blender for not making me quit day 1

_ndex
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For the Beginners. I have experience as a general "all rounder" software tech support technician, where I have also learned to teach and explain in simple English so it is clear and understandable to anyone attempting to use software but is struggling with the terminology from even a workbook/tutorial. Over the years, even without knowing the guts of a software application, I have learnt to be able to explain techniques from workbooks in a more simplified way using universal terminology so they will understand. I wrote this up for myself since I am learning Blender and struggled a little with this "tutorial". Thought Id share it since I see in the comments many others did as well. It is in order of presentation although I flipped Outliner/Lighting/Camera into their own section for easier reference::

HOTKEYS:
The bottom panel is an information display. It lets you know what each click can do in the context your cursor is at the moment. It also applies to when certain hotkeys are being held down to change the function of certain clicks.

For example, if you hold shift you can see the information at the bottom changing. It tells us that without holding "shift", your middle mouse button rotates your perspective but holding "Shift pans your perspective.

PANELS / Windows
Each section of the UI is divided into "panels" aka "windows/workspaces". These panels are scalable if you click and drag any of the boundaries, and they can also be whatever you'd like them to be - click the drop-down menu in the top-left or bottom-left of the panel to select a different "type" of editor/module.

You can also create more panels/windows by right-clicking a panel boundary, selecting "split area" and then left-clicking at a position of the screen you desire.

To delete a panel, right-click a boundary, click "join area" then left-click over the panel you'd like to overwrite/delete.

If you would ever like to maximize a panel to focus on it, simply "mouse over" an area and press "Ctrl-space". You can also press "ctrl-space to return to the previous panel display.

Blender choses default panel spaces/windows you can choose from that set up the appropriate editors for specific workflows. You can find these "workspace" options in the tab menu at the top of the panel or press "Ctrl-Page Up" or "Ctrl-Page Down" and it will jump between the menu display options.

LAYOUT Workspace / Viewport
(VIEWPORT / LAYOUT-Go watch the Viewport Navigation Video)

This is where our 3D "Scene" is displayed.
In this editor, you can perform a variety of tasks that interact with your 3D scene and its objects. To perform these tasks, there are two quick menus:

MAIN TOOLS MENU (On the left)
Select, Cursor.
Move, Rotate, Scale, Transform.
Annotate. Measure, and Add

To activate(view/bring up) the Tools Menu:

Long method using mouse:

1. "Left-click AND DRAG out" the arrow on the far left of the screen below the menu image icons (that is to the left of the heading "User Perspective")

If you keep dragging it out, it extends further to show text (Labelled) as well as image menu that is handy for beginners.

-Free.Spirit-