Java Game Programming #13 - Textures

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We're going to be building Super Mario Bros in Java!!! I'm super excited, and I hope you are all super excited as well! In this video we will be implementing Textures. Textures are the visuals that you map to your game objects. So, instead of a yellow cube for the player object, we will instead render Mario! If you have any questions or feedback for me, please please please leave them in the comment section below. If you enjoyed, please remember to like, comment, and subscriber!

Hope you stick around!

- YourFriendlyProgrammer

Timestamps:
00:00 Intro
01:25 Tile sheets (res folder)
05:17 Buffered Image Loader Class
09:50 Texture Class
16:07 Texture logic
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plz can you give us the link for the textures ?

aaron_dev_java
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thank you very much for videos, very helpful for me, and i hope i can able understand the programming because this is a fun for me :) nice job

can u share the images? if you dont mind

csabab.
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you forgot to add the link in the description. Plz add it

voltex
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Can u please put the link of pictures asap

razanrich
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After you have created your first BufferedImage array, skip to lesson 21 and test and make sure the paths are correct.

tlawlessrr-vid-archive
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you can leave links to the pictures you used

Tashimbetov_adilet