URP Water Shader - Unity Shader Graph (Tutorial)

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In this video I show how to create a water shader using shader graph in Unity 3D for URP.

Unity package for the URP Water Shader:

#gamedev #unity #unity3d #shadergraph #unitytutorial #unitytutorialforbeginners #unitytutorials
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amazing video when ur showing what to do you go a bit fast but no other complaints

myssticarrows
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Hey there. I'm a little confused: As you save the sub graph Wave Noise Sub Graph, both outputs are set to Floats. However, at 11:07, when you've added the subgraph to the shader, the output nodes are named Out_Vector1 and Out_Vector1_1. Did you change the output type of the subgraph to Vector's outside the recording?

Novaree
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Hello, good tutorial but the refraction doesn't work while I import your project and I use unity 2021.3.38 (a close version of you) and URP. Did you make some specific change that you doesn't show in the video ? Like in the setting ?

cardinal
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Hello, I'd like to apply this to a cube and it sort of works, but it makes a wave on the top and bottom surface. How can I make it so that it only makes waves on the top surface? Thank you

antimeme
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Hey! Thanks for this first of all. Just wondering - im having issues with my own noise textures. When i just use noise node it works, but if i try to use my own noise pngs it doesnt, do they need to be certain format in unity?

minimastudios_
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hi when i add the material to my subdivided plane it remains grey? I'm new to unity and not sure if there's a setting or anything I need on for this to work? lol cant get any water to work in my scene, even free assets remain pink help would be really appreciated!!

harriet
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At 11:08 I can't connect the add and combine nodes, do you know the reason for this?

cashoto
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But how do i make a boat to float on the water?

JamesOfToya