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Fluffy stylized trees tutorial, using quadmesh-to-billboards shader in Unity
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Here's a tutorial describing the process of using a quadmesh-to-billboards approach for making foliage, and how you set up the content for it to work in your own projects.
This approach offers a streamlined way to make fluffy trees without too much of a complex setup. Once the shader is working, it can easily be applied to any mesh that is unwrapped in a specific way!
Thanks for checking it out, and I hope you find this tutorial helpful!
Chapters:
00:00 - Intro
01:31 - Model setup
03:32 - Subdivision approach
06:39 - ZBrush approach
09:15 - Shader preparations
10:27 - Camera-facing shader
24:22 - Material properties
34:55 - Additional shader functionality
42:32 - Conclusion
This approach offers a streamlined way to make fluffy trees without too much of a complex setup. Once the shader is working, it can easily be applied to any mesh that is unwrapped in a specific way!
Thanks for checking it out, and I hope you find this tutorial helpful!
Chapters:
00:00 - Intro
01:31 - Model setup
03:32 - Subdivision approach
06:39 - ZBrush approach
09:15 - Shader preparations
10:27 - Camera-facing shader
24:22 - Material properties
34:55 - Additional shader functionality
42:32 - Conclusion
Fluffy stylized trees tutorial, using quadmesh-to-billboards shader in Unity
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