Anime Stylized Trees and Leaves | Blender Tutorial

preview_player
Показать описание
Today I will show you how to make an anime tree in Blender!

________________________________
👇Parts👇

00:00 - Introduction
01:37 - Chapter 1 : Almost too easy (Geometry)
04:10 - Chapter 2 : Colors
05:53 - Chapter 3 : Search result (Tree)
07:51 - Chapter 4 : Animation

________________________________________________
📙Links and Credits📙

Reference for the scene at the start of the video: Kimi no Na wa
Songs:
Radwimps - Zen Zen Zense

________________________________________________
❤️ SUPPORT THE CHANNEL ❤️

________________________________________________
💬Socials💬

#blender #3d
Рекомендации по теме
Комментарии
Автор

Super sweet and humble. It's something rare now a days on youtube. Thanks

NikolaNevenov
Автор

This tutorial was an absolute treat! Not only was it exactly what I needed but you explained everything so well and you were funny and kept things simple. Thanks a bunch. Btw I'm here because I saw your new paint add-on and was floored by how awesome it is. Keep up everything you do.

avi
Автор

Nice tutorial. I have a feeling your channel is going to get a ton of subscribers.

SouthernShotty
Автор

Your 3d anime look is so close to the original compared to others. You're the real deal brother!

PPN
Автор

This is super neat, and the affects are perfect, but I wish there was a longer version that went into more detail about how the geometry nodes work together! I'd love a tutorial that follows how to make the node groups and explains the steps in them so they are easier to understand and tinker with.

Huntersky
Автор

omg, you're a saint! I was just lamenting a few days ago, that 3D trees (or any greenery for that matter) never really look good (and painted)... I have to try this!

SoenKaiArt
Автор

I modified the half-lambert node group so that it only consists of a Diffuse BDSF > Shader to RBG > Color Ramp > Output.
This way, when there is no light present, the object will turn fully dark depending on my color ramp.

Your half-lambert node seems to have this characteristic when there is no light source, the object becomes all bright (bright green, even though it doesn't hit any light); It has dark shadows only when i put a light near the object.
In my case, I have a sunset scene where the bush has to have this near silhouette effect so... that explains my changes

I appreciate the video so much btw! It saves me so much time for making quick bushes

fracklo
Автор

Gotta say, this tutorial truly solved many problems of mine and probably others as well! Wonderful tutorial, and beautifully edited as well. I can't thank you enough bro

Le_Forke
Автор

Your voice looks so sweet, you know, and so do your skills

aniime
Автор

genius editing! love the nuance tip 3:40

Bahamamos
Автор

I like this guy, Your teach technique and art. Your my Idol now💐💐

umatjisakito
Автор

This is an absolute masterpiece! So amazed by your work, keep it up 😆

ComfeeMug
Автор

Its hard to find a good tutorial nowadays where they actually explain every step.Good channels like yours should be more popular than those 10 seconds tutorial

max_maxmaxma_max
Автор

What you did here is jawdropping, and i'm thankful. But i will probably learn more from dissecting your tutorial file than from this tutorial itself, since you've done some pretty advanced stuff with the shader itself too.
Really amazing job.

AbsurdShark
Автор

Best anime tree recreation I've ever seen ✨
I've been watching many anime tree style tutorials and this one so far is the closest to hand drawn anime tree
Thanks man, gotta use it for my next animation project (this is 2nd account)

dimasanggayuda
Автор

I love the way you edit your tutorials, fun and fresh, while being really well paced and informative. Excited to see what else you share, keep up the great work!

aliabdulaziz
Автор

I believe you can remove the need of that plane if you define the plane inside the geometry node as a node itself and add a material selector to it. You can even add an input node to the material selector that will let you swap and choose the material for the plane of the leaves from the geometry node modifier.

Input nodes in a few places on the geometry node you showed could actually do you wonders. For example, you could set the scale value of the vector multiplier you used for the animation to be an input node, which not only would allow you to change the value on the modifier without having to go into the node viewer, but also allow you to animate that value to change with time, meaning you can increase or decrease the intensity of the wind as time passes.

GGCannon
Автор

Thanks for the tutorial, I am facing some problems with hsv, It shows random colors and do not shows the shadow. I matched the nodes. Dont know whats wrong.

Pokku
Автор

Super awesome tutorial, the material looks amazing 😄

crytil
Автор

Fun times. Your tutorials have a lot of charm. Keep it up!

Novanim