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Procedural Generation in Games
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Developer User Group Meetup - 19 April 2023
Title: Procedural Generation in Games
Facilitator: Christopher Pitt
I’ve been learning to make games, for a while. When I started, the idea of filling a game with content was daunting, so I began figuring out how to make the game make its own content. Just about every game I’ve released has had some form of procedural content generation. I’ve learned how to do this, practically, and with very little complexity. I’m going to show you how. The main code for this will be written in a superset of Python, but the techniques will work in any language or game engine you can think of. It’s all about using the tools and knowledge we already have in creative ways…
About Christopher:
Christopher Pitt is a developer living in South Africa. He has published a bunch of indie games, many of which use procedural content generation, on mobile, and desktop environments. Most of his games have been built in JavaScript or the Godot engine. He also likes to bake sweet things and build wood things.
Title: Procedural Generation in Games
Facilitator: Christopher Pitt
I’ve been learning to make games, for a while. When I started, the idea of filling a game with content was daunting, so I began figuring out how to make the game make its own content. Just about every game I’ve released has had some form of procedural content generation. I’ve learned how to do this, practically, and with very little complexity. I’m going to show you how. The main code for this will be written in a superset of Python, but the techniques will work in any language or game engine you can think of. It’s all about using the tools and knowledge we already have in creative ways…
About Christopher:
Christopher Pitt is a developer living in South Africa. He has published a bunch of indie games, many of which use procedural content generation, on mobile, and desktop environments. Most of his games have been built in JavaScript or the Godot engine. He also likes to bake sweet things and build wood things.