i hate mob votes

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#minecraft #mcyt #shorts

i hate mob votes because when they're cool its just a shame the mob cant be added

MINECRAFT SERVER IP: VIVILLY.NET

Also I'm gonna copy and paste this description from a big youtuber because SHEEEEESH MY VIEWS WENT CRAZY for like literally 1 month or so but for some reason I still copy/paste this on every video although I'm sure by now it actually doesn't do anything but oh well

This Minecraft but challenge makes the funniest Minecraft videos without any funny Minecraft mods! Somehow this is the NEW funniest Minecraft video / tiktok / short ever! Instead of any other Minecraft challenge in Minecraft 1.16.5, this is a Minecraft video in Minecraft 1.18 in 2023
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Then there's Mojang making the April Fools snapshots

KiddKish
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There's a difference between a company with lazy devs and a company with strict executives.

moarsona
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That should just be a mini update. The mob vote update. Adds every mob ever shown

TheonlyInstrumentalman
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The fact that Minecraft received way more updates when in was only developed by Notch (Markus Persson) and now hat it is a whole studio it only gets like, 6 updates a year

EcoMayerPig
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Terraria: adds 3 npcs, 2 bosses, 3000 weapons, a couple mechanics, and dozens of other random things in an update
Mojang: caml

Qualicabyss
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Mojang is too busy putting all their efforts into the April Fools Update

laser_konst
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But they can afford to make all these long ass animations showing off these mobs instead of adding them. (And yes it’s even sadder that the dev team aren’t making the animations but take a whole month to add a singular block or item and a mob… Thanks comments.)

Retro_ac
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Fun fact: opera Gx made the armadillo from complete scratch (they learnt how code minecraft) and it took them around 2 to 4 weeks from being complete beginners and still making the mod completely functional and worked just like what was stated in the mob votes

ajoe.
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Mojang devs when theyre told they have to work more than 2 hours a week

The_Ducktective
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The entire studio is just Jeb, Agnes, Vu, and basement guy.

OnimoIndustries
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Mojang saving the good stuff for April Fools Minecraft updates: adding 69, 000, 000 dimensions and 420, 000, 000 blocks and mobs.

chicken
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Mob votes should introduce 3 new mobs, then everyone votes on which gameplay is leaked first lmao

jaejadejaden
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Mobs votes in a nutshell: "we have 3 easy to add, already planned out ideas that most people would like, but we're only going to give you one of them and the other two will be gone forever"

spuidfh
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"Armor to dog uses new mob". Me thinking they should be just craftable with ores.💀💀💀

Volttahi
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Better mob vote: announce three mobs that WILL be added and let the people decide which one has the biggest chance at beating the enderdragon first

Silvermooshroom
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mojang isn’t the problem, it’s microsoft

Pearlsp
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the whole minecraft studio when they gotta add a mob that has 2 pixels in the span of 10 years:

Dark_killreal
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Honestly as a games designer myself, you have no idea how easy it is. It’s entirely cubes so the measurements & texturing are very easy to make precise. Making the actual texture takes about 30 mins at most for a trained designer, the only reason it’d take longer is if the software is taking its sweet ass time loading & shit.

Then you make the model, which should take a trained developer maybe 3hrs, then add a rigid body, that should take 20 mins at most, then you combine all of it together that’s another hour simply because of upload times, for them it’s probably like 5 mins I’d imagine if they have descent computers. Then you have to program it which is the only thing I can see taking longer than 3 hrs. Then you have to package it, test it and upload it to the actual game as an update. And btw this is for if they had a single trained employee working on it.
So all in all of the top of my head one person working on it with breaks should take about maybe 6-10hrs & 50-ish mins + recommended 30 min breaks every 6 hrs so that’s maybe 7-11hrs & 20mins roughly overall. Guy did it in 16hrs without trying too hard. And bare in mind I already have 5 years in the field, but my skill levels in actual designing are less than average because I’m a researcher, narrative writer & sound designer as well, so picture an actually trained professional games designer without the other tasks working on their own can probably a mod in less than that, and the team working on these mods have multiple of these professionals with an excess of sound designers & programmers on standby so the games designers don’t even need to program the fucking thing.
It really shouldn’t take more than half a day per asset if they’re actually working and not sitting there making excuses until someone higher up walks in.


Edit; oh and for sound design considering what I hear the mobs sound like it would literally be a case of me going “hrrn” into a mic, changing the tone/decibels for a few different variations and then adding the audio into the same asset & having someone code a few lines that basically say have this animal play the audio randomly. And then call it a day as the designer packages it.

RyanBright-wgyk
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Honestly I feel like the mob vote should just be for which mob gets added first

Wezryx
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The mob vote should also be a priority vote rather than an exclusive one. Instead of only adding one mob they should add them all and the voting is on which one comes out right now and the rest to come in the next few updates

HusbandofLois