HUGE UPGRADE Coming To AMD GPUs!

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Nvidia's main GPU gets it's first benchmarks, your AMD GPU is about to get way better, is AMD holding games back, Nvidia and AMD are hurting and Intel just axed their A770 GPU! Stay tuned...

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TIMESTAMPS
0:00 Intro
0:23 Intel Axed The A770
1:29 Nvidia And AMD Are Hurting
4:59 Nvidia's Next GPU Gets First Benchmarks
8:05 Is AMD Holding Games Back?
10:18 Your AMD GPU Is About To Get Way Better
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First they tried to normalize high GPU prices, now they are trying to normalize 3% - 5% performance uplifts. These companies really are trying to take the piss....

jasonking
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I am going to hold onto my 5700xt GPU as long as possible. The GPU makers need to feel some pain after years of Oligopoloy policies and greedflation.

jedison
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My understanding with DLSS is that the developers have to work pretty hands on with Nvidia where as AMD is a rather free and open technology. I think it's vastly more likely that Nvidia simply had no interest in helping bring DLSS to those titles due to monetary optimizations. Not that AMD tried to hinder them in anyway.

LividAardvark
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I just want Intel to keep working on graphics cards. They aren't quite there for the really big market shares but for 1st Gen cards they are doing a great job

harleycriswell
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FSR is easier to implement, it is open source and doesn't require specific code. So yes some companies are only going to implement FSR on a game because it covers every GPU instead of working with DLSS that only works with Nvidia.

Official_R_P_A
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Simple fsr = open free to add depending on dev team might get some code support from amd. Nvidia dlss = closed = nda's required = " pay us for help and pay a lot " and I work in the AI field with Nvidia hardware and sdk's it's not cheap or easy to work with them. Everything takes forever to get a response, projected time lines are always off by 2x or more, and we are one of the largest embedded AI companies working with them with a slightly smaller market cap and 10x the head count globally.

ZoeyR
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I think y’all are looking at this DLSS VS FSR thing wrong.

Basically how I see it is that FSR is much easier to implement than DLSS. FSR can run on basically any hardware due to its open-source nature. Whereas DLSS needs specific hardware only in Nvidia 2000 series and up AND developers also have to work hand-in-hand with Nvidia because DLSS is AI based and not open-source. Maybe I’m wrong about that though and devs can implement DLSS on their own but with how slow the initial adoption of DLSS VS FSR was I highly doubt that it’s available to everyone.

FSR as I said though isn’t nearly as hard to implement as DLSS due to it being open-source. Basically anyone who wants to can implement it.

This is why we see Nvidia sponsored games having both DLSS and FSR. They were already gonna implement DLSS because the game is sponsored by Nvidia but as FSR is much easier to implement and it can function on a much larger range of video cards than DLSS can, it seems like most if not all devs just go ahead and implement FSR too.

Whereas when games are sponsored by AMD they are not hindered from adding DLSS but they just may not see the point as FSR will already work on all Nvidia cards and they have to implement FSR already anyways due to the sponsorship. The extra development cost and time at that point simply does not make any sense as it would only slightly improve performance on a limited range of video cards.

Of course all of this could be wrong but this is my understanding of the situation, feel free to correct me in the comments! :)

drkphonx
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The DLSS tech is specific to Nvidia. FSR is a back door way of implementing itsself into other games..
This is not how it works but think of this example as like a generalization. Games with DLSS already have things implemented in it that allow FSR to kinda tag along into it
While DLSS requires an entire frame work. I will give a more simple better example:
Say the code for DLSS is: 2, 3, 4, 7, 10, 11, 14, 27, 32, 34
FSR code is: 1, 10, 11
Nvidia isnt having FSR and DLSS put into games, they are only having DLSS put into the games. but Devs are just figuring well if we just add that 1 in there, it will also support FSR, make our game look better and its not much work.
If AMD is sponsoring a game, they pay to have FSR implemented and then the devs decide if they want to spend all the extra time/effort coding DLSS into their game.
This is why FSR is compatible with a lot of old games and current games that arent "officially" supported.

lankyeric
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I think it doesn’t matter much if dlss is included because fsr can be used on all gpu’s and dlss doesn’t even work with all nvidia gpus 🤷‍♂️

joseverdejo
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There is an advantage to FSR as it works on non AMD cards including Nvidia cards even the old ones, where as DLSS only works on the newer Nvidia cards, even if it is better on those cards than FSR.

silverdragonheart
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Keep in mind that even though the 4060ti scored about the same percentage better than the 3060ti but in actual gameplay without DLSS, it ended up much closer and in some games it got beat buy the previous generation. Expect the same to happen here.

gscurd
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I also wanna point out that Jedi survivor with FSR 2.1 on my 4080 is amazing also. In quality mode I cannot tell the difference and it adds 20 frames for second.

Timmeh_The_tyrant
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As for the FSR vs DLSS support that's been going on. I knew this is going to happen. Not that AMD sponsored games won't have DLSS, but that most games that are not sponsored or partner release by Nvidia won't have DLSS. Simple put, FSR will work on almost all GPUs regardless of the brand, while DLSS would only works on less than 40% of all gpu(if I remember the video about steam survey correctly) and that's counting 20, 30, 40 series together. From DLSS 2 to 3 which, as the 40 series are not well received as it's predecessors, the number of users drops way down. So specially to smaller developers, it's more efficient or economical for them to support a technology that would work across the board, unless of course Nvidia pays them to.

kitnoman
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That 10$ difference of the 3060 8GB vs 12GB is painful to watch and pity to those who unknowingly will opt for the 8GB version. It's not only the VRAM difference, the latter is also more powerful.

Hade-Phobia
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Regarding AMD FSR/DLSS...
I think this is speculation looking for controversy when a simple answer makes allot more sense.
Examples:
I run a software company and NVidia is sponsoring my title for DLSS integration, They are paying and assisting so it's great; however FSR will work for the other GPU's so it is integrated as well.
I run a software company and AMD is sponsoring my title for FSR 2.0 integration, AMD assists with integration which is great, and now I don't need to spend resources to integrate DLSS because FSR 2.0 works "well enough" for all GPU's.

I believe it's a simple ROI issue more then anything.
If AMD is doing anything it's convincing the company not to bother wasting the resources on DLSS (which financially makes allot of sense regardless).

darrenm
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You missed an important part with the A770 LE. That's a 16GB GPU. The A770 has 8GB memory and costs less. I'm sure that the A770 16GB will completely die off because Intel can't make money on it. It costs too much to make. And for those idiots who might come along and say memory is cheap, it's not just the MEMORY. It's more real estate on a PCB, it's a more capable air cooler, it's more power, so PLEASE don't make comments about how much a memory chip costs. It's STUPID to disregard the REST of the costs associated with doubling memory.

The A770 was never a good design because it should have been a 12GB GPU and that's it. You have a GPU where 16GB is overkill and adds cost, or you have 8GB where some of the time it's not enough. Intel needed every advantage they could possibly get coming against AMD and Nvidia and that should have been a 12GB GPU.

johndoh
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There are many cases where FSR was added later, with some updates, while the games were released with DLSS. Though at least people are able to use an upscaler if they really need to (with any GPU if the game has FSR). Though RTX users might have some advantages in quality if those games were using DLSS, too. In a normal world, we shouldn't have the need to use upscalers with any mid range or more powerful GPU.

MirelRC
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Interestingly I tend to use more FSR instead of DLSS even tho my gpu is from nvidia, not due to hate for nvidia or something like that, it's more like curiosity and to check if I can see a difference between the 2, often I can't find a difference in performance and or looks so I keep fsr, if I need that boost in performance. And about implementations, let's remember fsr is basically free (I'm not sure if there are fees for implementing dlss tho) so if you start with dlss it's a lot easier to also implement the other.

endame
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"AM4 is good on a budget" It's not about budget, its about sending a message....

ObiWanCannabi
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Maybe those 10 Triple A game makers didn't feel like paying Nvidia for their proprietary software when AMD is offering FSR for free. You can blame AMD but it might be bean counters from elsewhere saying DLSS isn't worth the extra fees and licensing.

PlayingwithD