Cross-Platform Game Engine Development with C++ and SDL2 Book

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#2D #Game #Engine

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working through the setup phase with SDL2 but on a Mac. Anyone familiar know if there are benefits to creating a macOS/includes directory to mirror the windows/includes directory, instead of just linking to the SDL2 files in the default location from homebrew?

Once I have it working, is there a GitHub for the book where I can suggest code for people working through the book on a Mac?

robertstump
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Since I am following your video tutorial "Create 2D Game Engine using C ++ and SDL" and I got to episode 21, where I found a problem with the disappearance of the character, I bought your book. Would it be possible to access your video code 21 so I can see where I went wrong? I contributed to your project by buying your book (I am in a sense your patreon :-) ).

giorgioguglielmone
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You said cross platform right? Well, SDL2 VC has .dll files, and .dll files don't run on any other operating system but windows, and I'm not sure if cmake can compile .dll files. I hope I'm incorrect, or I'll have to go through the burden of getting a linux.

somebody_
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To be honest, 231 pages is quite short for such a big topic

Murderface
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keep the good work you have very good channel,
when you say cross platform you mean mobile(iOS/android) and desktop (linux/mac/win) and xbox ?

umen
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The engine has a level editor because changing the position in the code is a bit of a process. And I would like to know if it is in 2d because in the tags there is 3d.

vincenzolamberti
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Is it a engine like unity or GODOT. Or is it more of a Library for making games like SFML and Raylib

Milk-yihg