THESE EU3 Mechanics Are MAKING IT TO EU5

preview_player
Показать описание
If EU4 had these eu3 mechanics, then the game would have been perfect, but hopefully EU5 will have these added in!

Check out my Twitch Vods Channel

You can Also Check My Personal Channel Here!

More Starting Moves Guides in this playlist:

Europa Universalis IV is a grand strategy games published by Paradox Interactive. All rights reserved. This is an unofficial video, not endorsed by Paradox Interactive. What If EU4 Had Population & EU3 Mechanics? THESE EU3 Mechanics SHOULD HAVE BEEN In EU4

The following DLC is used in this series:

Eu4 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.

#eu4 #eu3
Рекомендации по теме
Комментарии
Автор

EU3 was the first Paradox game for me, what a nostalgia
Thanks for your videos dude, watched a lot for last months

Wanderbraun
Автор

I actually really miss the dynamic trade system in EU3. No longer were certain trade nodes just set in stone as 'better'.

PineappleForFun
Автор

This was a real trip down memory lane! For me EU3 was my first Paradox game, and I'm glad I started playing it, but after a few updates and DLCs EU4 became so much better that EU3 ever was. I hope when EU5comes out it does the same thing me....get to be so good I never want to go back!

Tomasco
Автор

That building system *was * actually in EU4 until Common Sense.

Jablopablo
Автор

Always felt a population figure would be amazing on this game, it would make things like colonising more rewarding and a bigger gamble for what trade good you got, so as my florence i could potentially get 1 place in Africa, and then 1 place in South America. .Wars would decimate your population number, meaning each war is then given an added depth. also trade goods like wheat/fish become more important and the higher development in these would help boost population. which would of effected Trade.

RhysDavidEvans
Автор

I am an ancient Europa Universalis player. I discovered the first one in 2001 or 2002. It was a gift game of a PC magazine my brother used to buy every month at those times. As a history and geography lover, I fell in love immediately. About some year later, when we already had internet connection provided at home, I discovered that there is EUII. I ordered and bought that game from a season job money. And I was very satisfied, as it was a much better version on the original game. And with mod called MyMAP it was a different (addictive) experience. It highly affected my high school grades and sometimes attendance as well, as I was playing until late night very often.😀 When EUIII came out, for me it was looking ugly and too much different, new mechanics I didn’t wanted to learn. And I didn’t liked the things were going non-historical (like protestant Lithuanians colonizing Brazil). So I resisted for long time. Then I gave it a chance with the celebrated Magna Mundi mod. And that was it! Nevertheless, nowadays, with thousands of hours of EU4 playing, my memories of EUIII are overshadowed completely. I still remember some great campaigns I used to play in EUII. But neither of them in EUIII. I think EU4 was a big step forward. And it’s enjoyable even without mods.

stephanus
Автор

EUIV on launch actually had most of these buildings. For example, the "Build a Palace" event would've built the Palace building in your capital. In fact, many of the features which seemingly are missing from EUIV were in some form or another represented in EUIV at launch.

ST
Автор

By pure coincidence, I played EU3 the other day after years, to remember what it was like.
I only have the vanilla version of EU3, which is still very different than the version you showed us.
I actually miss the domestic policy sliders. I like the slow, but incremental steps you can make to your nation over time, and that it forces you to make compromises (Quality vs Quantity or Land vs Naval as you pointed out.)
Thanks for the vid Ludi!
Wahlalala!

edgarbm
Автор

im only here to see how sliders system works after tinto talks lol.

phxonis
Автор

Ludi is at it again predicitng future as fast as he stole my wallet.

Dukaier
Автор

Ludi, if i were to guess the catholic provinces in the Levant are to represent the Maronite Christians, present day Lebanon.

The Maronite Christians were cut off for a time after the Islamic invasion and didn't partake part in the mainly political division between Rome and Constantinople. They welcomed the crusaders as long lost brothers and when the Latins explained of the division, their leaders announced that they took part in no schism and kept communion with Rome, and happily have ever since.

To this day Maronites are a powerful voice of non Latin catholicism in the Levant and elsewhere due to a widespread diaspora. Paradox represented them with the "monothelite" religion in ck2, to distinguish them from the Greeks without making them Roman Catholics. There's actually a count start under the Abbasid in game.

gregoriotauro
Автор

I remember playing EU2 a lot and of course EU4 but the time I spent playing EU3 is somehow a blur and seems pretty short. Appreciate this refresher. What I would like to see in EU5 is a character based mechanic, a bit like CK light. Marriage policy played a huge role in Europe all the way to the 1800s. Having more ways to play the game with diplomacy instead of war would be welcome by me. Perhaps even more intricate trade system but that could be another game entirely.

yaldabaoth
Автор

In EU3 you could fire rebels by spies. In multiplayer that means that you can wipe retreating armies by spawning rebels in their retreat destination province

UnclDeD
Автор

16:35 Maronites (basically Easter Catholics) and Christian Orthodox people were indeed a majority in Lebanon at that time

quisutdeusmfl
Автор

Hey Ludi at 16.27 those 2 catholic provinces represent the maronite community of Lebanon which is still present today even though they are a minority (around 20%) while they likely represented the biggest community back in the day in Lebanon ~40% more than the sunnis, shia and orthodox. They were still represented as catholic in EU4 up until an update in 2017 i think for no apparent reason and Lebanon became shia on the map.

raphaelbourached
Автор

I really miss beeing able to choose where your money goes for research and stuff. Like if you want to ignore naval for a time, you can cut almost all founds and focus on other things, it helped a lot with little countries that could tech up quite quickly on some fields. Also, you could actually create center of trades. This was insanely fun. There was very few missions and almost nothing guided you one way or another, if you wanted to do a colonial hansa, well, you could !
Also trade leagues where, in my opinion, much funnier. That's what Ludi showed with some random provinces belonging to a trad enode, you had events and stuff that allowed you to join/leave a trade league and/or have a trade port for them.

I also really miss the old colonial system, but eh.

theosalvetti
Автор

I started out on Medieval: Total War many, many years ago and was still playing that back in 2019. Then read a comment in a forum about EU4 and thought it looked pretty interesting. I've had no life since then, lol.

JohnAD
Автор

When the EU3 soundtrack started playing, I literally got chills in my arms. Ahh, the times before the barbaric abstractions of mana points, a time when your power came from your cities population and money. Coring required time and stability. Alot of more of this historical plausibility with "if it happens, it happens" style of reacting to events that are more or less out of your control.

dwarfbard
Автор

There used to be buildings like the ones you talked about in EU3 in EU4, the palace, Momunment, etc, they were removed... i think it was about the time Development was introduced. (i think, not entirely sure). Also the whole taking over the war as the largest defender happened too, the whole, Granada allied Morrocco, who allied the Ottomans that ended with the Ottomans being the chief defender used to be a thing in EU4. So did the fort in every province.

Evaeleon
Автор

I loved how trade was handled in Eu3 because you could create your own trade nodes to try and screw over your rivals' trade. And on top of that, trade goods had dynamic values, so you could influence their prices based on actions you take. For example, parking a military unit on every grain province would drive the price of grain up to get you more money.

crocworks