Learning Blender Animation in 1 Week

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-- Sir Wade's Links --

-- Resources --

Use code SIRWADE14 to get up to 14 free meals across your first 5 boxes!

My B3D Learning Links

-- Music --

Video Chapters:
0:00 - Intro
0:57 - Research + Planning
2:53 - HelloFresh
2:05 - Sentient Ball
5:25 - Weight Ball Bounces
6:30 - Learning Curve
7:48 - 2 Balls
8:43 - Walk Cycle
10:45 - Plans Change
11:41 - Rig Testing
12:31 - Professional Advice
13:45 - Blocking + Prop Constraints
15:30 - Struggles
17:21 - Shape Keys / Custom Controls
18:55 - PrattBros Feedback
19:53 - Sir Wade's Studio Dailies
20:32 - Audio Scrubbing / LipSync Roadblocks
22:10 - Layout, Shading, Lighting
23:30 - Acting Shot
23:49 - Conclusion

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#3danimation #blenderanimation #b3d
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What'd you think of this Blender adventure? :) How'd I do, for a first time diving into the character animation tools? Give me tips / suggestions for next time if you've got 'em!

SirWade
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You're doing something very important for Blender community right now. Blender is getting an other perspective from from you that want to learn how Blender works and not changing it to be like an other application. I wish Blender foundation could see this video somehow.

webinatic
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TIP:
For better audio scrubbing in the timeline: go to TIMELINE, on the top left corner select "playback" and set the sync to "SYNC TO AUDIO" :)

moncyyohannan
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I've had the same issue when linking two rigs of the same model. A good way to fix it is to change the rig ID. If they have the same rig ID they will copy the action of the other. I'm excited to see you working with blender. It's a great program and I love using it.

kayleej
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What's very interesting here is that in this video you get to see what someone with prior animation experience come up against when using blender. I find it fascinating that there are solutions to most of his problems in the comments. The question is, why couldn't someone who's experienced in other software find these solutions within a reasonable time frame or at all?

That's where I would focus my time if I was working with the UI/UX side regarding the animation workflow in Blender.

I find this often myself in Blender. I'm looking for something and I can't find it. I google it and finally learn how it works. Once I know the path it almost seems obvious but the question remains. Why was it so hard to find to begin with?

Many things in Blender has gotten better with regards to this exact question so it will be interesting to see how this will develop in the coming months and years.

Mocorn
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Tip:
for selecting only the handles of multiple curves, what I do is first select the curves, then using ctrl+box-select to deselct everything apart from the handles you want to edit.

D_The_Crafter
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Here's a tip: Whenever there's a slider that goes from 0 to 1 and doesn't appear to go further, it DOES. Just type the value in and it overrides whatever is on the slider (including with negative values so you can go to -1) the Cheek bone was probably constrained, too, so you could go to the constrains tab and edit the constrain to allow you to go backwards. ( it probably had a "limit distance" or "limit location" constraint, so hopping into it and disabling this constraint could solve your problem too).

FractalParadox
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thanks for the shout out! <3 <3 <3

lucianomunoz
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6:44 I'm finding chatgpt is like having a genius friend sitting next to me who knows everything about everything and can explain anything and even seems to understand my cornfused followup questions (i.e. it can actually hold a conversation as it's explaining things to me). It's incredible.

trinpictures
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Hey Sir Wade!! Awesome video going along with Blender. Here're some tips that could help.
1. Filtering curves. At the top of the graph editor window is the "View" menu. On that drop-down, check "Only selected curve keyframes". It now makes the selected channel active and the other curves are unselectable with a lower opacity. The opacity can be changed in the preferences under the Animation tab > F-curves. Also to possibly reduce the number of times mousing over to the view menu checking and unchecking, you can right-click on the "Only selected curve keyframe" > add to favourites. "Q" is the shortcut for popping up favourite menu wherever your cursor is and check-uncheck quicker. Also tip, adding favourites. The favourites are contextual to where your cursor is hovering. eg favourites of graph editor will not appear on the 3D viewport, favourites of 3d viewport wont appear on shader editor etc etc
2. Multiple handle select. On the same "view" menu, check "only selected keyframe handles". Can now select multiple handles, no need to select keys then handles. It's direct. Add to favourites as well.

Happy Blending!! :)

billchabzz
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The folks at Blender have plans for revamping the animation part of the software as far as I know. It was supposed to be "Animation 2020", but according to Ton, it was delayed to be "Animation 2022"

Swyse
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6:24 the Ctrl + Tab is actually a life changer! I use it all the time hahah

Im_Ninooo
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I’ve been a 2D animator for the past 12 years. Similarly, I’ve found myself too busy to adopt a new tool, until of course I too said: screw it, just dive in, lol. So yeah, just starting on Blender, so how fitting to start with this video. Great video my dude. Looking forward to deep diving into your playlists. Cheers!

shawnharper
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21:15 For those of you wondering how to fix this, there's an option in the timeline where you can have your animation play synced to the audio at the cost of dropped fps. Click on 'Playback' next to the clock icon on the far left of the timeline, go to Sync, then select Sync to Audio!

Enthralpy
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That chip eating animation was awesome, Wade. I know you were going to keep telling yourself that it's not perfect and it's not polished. It really came out awesome, though. Be proud of what you made and move on to the next thing. Iteration is far more valuable than perfection. Excellent work.

nicksalve
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I'd really love to see you keep doing more with blender! For those of us who'd love to get into animation but don't have the money to sink into programs like Maya, it's such a great resource and so helpful to watch someone learn the process with me. Please don't give up on blender, I know there's a ton of incredibly talented people who'll help you with it, and please don't stop sharing your learning process too! Congrats to Alice on her new job! I really liked the final animation 👍

SnowPheasant
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I’ve been wanting to dive into blender, as a person who learned Maya animation in school so this is perfect timing.

itdoesanimation
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15:00 actually there's a better method than child of constraint to the finger. You should toggle the invisible layers and find the hand deformation layer. Especially if the character is holding something in his or her palm. The hand deformation layer can be driven by both the ik and fk so it's independent when switching

sageforce
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Don't use proxys for rigs use library overrides to use multiple, is made to circumvent that problem

AnityEx
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The audio scrubbing is actually a bug, but you can fix it by going to Edit > Preferences, and in the 'System' tab on the bottom there is a 'Sound' panel... There you can just change your 'Audio Device' to "Open AL - Open AL Soft" and it should solve the issue.

MrBraianlc